Dingoo News
Added Nov 12, 2009, Under:
Dingoo
Dingoonity Firmware v1.2 is a custom firmware for the Dingoo-A320. It has been created by omgmog for the community at dingoonity.org, which should not hold you back to try it as it’s downloadable for everyone.
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Quote:
Changelog:
08/november/2009 – First version released
About:
This firmware is a modified version of the 1.2 firmware for the Dingoo. It features fixed/corrected strings for the menu, and custom theme support. Included is the “PSPingoo” theme from http://www.dingoo-digital.com/forums/theming/psdingoo-theme-v1-psp-xmb-theme-dingoo
Installation:
You should be able to install this by simply putting the a320.hxf file onto the root of your Dingoo’s internal memory, and holding down on the dpad while the Dingoo boots.
If you can’t install using this method because the Dingoo says that you’ve already got this firmware version, you can use this guide to install using the Dingoo Firmware Flasher – http://boards.dingoonity.org/dingoo-hacks/guide-flashing-custom-firmwares-to-your-dingoo/
http://boards.dingoonity.org/dingoo-hacks/dingoonity-custom-firmware-1-2/
Added Nov 12, 2009, Under:
Dingoo
After three beta releases, Spiller presents v1.0 of his Atari Lynx emulator LynGOO. This emulator is written for native Dingoo and does not require any Dingoo Linux (Dingux) install.
Release notes:
LynGOO v1.0
LynGOO is a Dingoo A320 port of Keith Wilkins Atari Lynx emulator Handy. This port is partly based on a PSP port of Handy, Plynx ( http://plynx.dcemu.co.uk ).
Do not ask the author for ROMs. I don’t have them.
Usage
Follow these steps to enjoy playing Atari Lynx games on your Dingoo:
1) Get ‘lynxboot.img’ file and download it. Due to licensing restrictions I cannot bundle it with this emulator.
2) Install LynGOO.SIM and lynxboot.img in the GAME folder of your Dingoo.
3) Install your *.LNX files on your Dingoo (for example in GAME/LNX).
4) Select one of the LNX files from the “Interesting game” menu item.
Press SELECT+START to bring up the emulator menu. The volume can be changed in-game by pressing the left and right shoulder buttons.
Changelog
v1.0 (11 Nov 2009) – Initial release.
Credits
Created by Spiller, reachable through the Dingoonity.org forums. Thanks to Flatmush for the stdlib work and to Alekmaul for his sound threading.
http://boards.dingoonity.org/dingoo-releases/lyngoo-v1-0/
Added Nov 12, 2009, Under:
Dingoo
Alekmaul has announced the release of Manic Miner already two days ago ( http://pdroms.de/news/20699/ ).
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Now his port of Andy Noble’s “Manic Miner” game for Dingoo has been released! Enjoy 20 levels of pure gaming pleasure. Manic Miner, for those who don’t know, is a rather famous platform game from the ZX Spectrum.
http://boards.dingoonity.org/dingoo-releases/manic-miner-v1-0/
Added Nov 9, 2009, Under:
Dingoo
Alekmaul has let me know about the current port situation of his native “Manic Miner” game for Dingoo. The game is based upon “Manic Miner” for PC from Andy Noble.
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Alekmaul is still having minor issues with the sound output, once this is fixed, a public release wont be far.
Thanks to Alekmaul himself for the news.
http://www.portabledev.com/
Added Nov 7, 2009, Under:
Dingoo
Spiller presents a third beta of his Atari Lynx emulator, LynGOO, for the Dingoo A320.
Release notes:
Third and last beta:
http://www.speedyshare.com/188908494.html
This beta disables a render hack which was present in the Handy port I used as a base for LynGOO. This hack is responsible for almost all graphical glitches found with previous betas. The render hack may now be enabled from the menu for special cases. The sound has been improved a lot as well.
Please note that this beta may feel a lot slower than previous betas. This is mostly because previous versions were running at max speed (mostly somewhere between 115% and 130%). The new version tries to run at exactly 100% of the real Lynx speed. Auto frameskip has been added to help accomplish this with somewhat slower games. There is some debug display onscreen which tells the speed percentage, number of FPS and frameskip chosen. This display will be removed in the final version ofcourse.
This will be the last beta for this emulator. I plan on fixing the freezes which some people have encountered and then release the final version 1.0. I am not sure yet whether the ‘render hack’ option should stay in the menu. Therefore I’d really like some opinions on this new version compared to the previous one.
Thanks to http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-13797.html for the news.
http://boards.dingoonity.org/dingoo-development/lynx-emulator/60/
Added Nov 7, 2009, Under:
Dingoo
ColeCOO is a NATIVE ColecoVision emulator for Dingoo by alekmaul!
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Changes:
# fix sound threading
+ change option menu for screen config
# fix alcatraz display (timing pb)
# pitfall sprite collision pb on third screen (timing pb)
# fix H.E.R.O pb in level 4 (timing pb)
# fix Space Fury pb (timing pb)
+ Add key config menu
Source: http://boards.dingoonity.org/dingoo-releases/colecoo-v3-1/
http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/colecoo.php
Added Nov 7, 2009, Under:
Dingoo
“This week in Dingoo” is a resume of Dingoo news, happened during the period of one week. Maintainer of this retrospect is Consequence_9, moderator at Dingoonity.
Please follow the link below for Issue 3 of “This week in Dingoo”.
http://boards.dingoonity.org/dingoonity-news/this-week-in-dingoo-3-110209/
Added Nov 7, 2009, Under:
Dingoo
“This week in Dingoo” is a resume of Dingoo news, happened the past week. Maintainer of this retrospect is Consequence_9, moderator at Dingoonity.
Please follow the link below for Issue 2 of “This week in Dingoo”.
http://boards.dingoonity.org/dingoonity-news/this-week-in-dingoo-2-1026)09/
Added Nov 7, 2009, Under:
Dingoo
alekmaul updated his NATIVE Dingoo application, emulating the Sega GameGear and Sega Master System! No Dingux required!
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Changes:
# fix tv out pb
# fix mode 2 pb (great thanks to Daniel Bienvenue for explaination of pb) Just test his last game here : http://newcoleco.dev-fr.org/p4155/2009-06-14-colecovision-ghostblaster.html
# fix same pb in mode 0 for Pattern Table
+ move to gcc 4 instead of gcc 3.3.1
+ change sound threading to be more accurate
# fix defender hanging
- new load state/save state not compatible with previous version (sorry, my hd crashed and i rewrote this part from scratch)
+ load/save config in gamecolecoo.cfg
Source: http://boards.dingoonity.org/dingoo-emulation/colecoo-v3-0-(updated)/
http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/smsgoo.php
Added Nov 7, 2009, Under:
Dingoo
Justin of Dingoo Digital USA released an update of the official Dingoo firmware!
Changes:
- fix the y & x button bug
- the codec issue with video stalling while playing
- more languages
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,42,214