Genesis News
This Genesis news page is a subpage of PDRoms - a page caring and reporting
about all kind of homebrew news and releases - may it be a game, technical demo
or application. We update on a regular base, feel free to check back anytime! If
you browse the main page carefully, you will recognize plenty of Genesis
ROMs (or binaries) - legal and free of charge. Enjoy! Your PDRoms-Team
Posted by Kojote
on 2010-07-22 05:40:05
Mega Q*Bert is an unofficial sequel of Q*Bert for Sega Genesis.
_(fixed)_(genesis_game).png)
Features:
_(fixed)_(genesis_game).png)
Features:
- 1 stage (6 levels)
- 2 control schemes
- 4 kinds of enemies + 1 kind of obstacles (killing block passable only by enemies, I put this only in 1-6 yet)
- FM music (made or remade with TFM Music Maker), PSG sounds
Posted by Kojote
on 2010-06-05 02:19:58
A ROM for playing TFM music. No compilation required, just append the music to the player binary and start (check included readme).
Posted by Kojote
on 2010-05-10 10:15:43
"Menu for the Neo Myth Flash Cart" is the menu the console will show when you boot the Neo Myth flash cart. Code for the MD and SNES menus have been committed, with N64 coming soon.
Menu for the Neo Myth Flash Cart in action: http://www.youtube.com/watch?v=c8ZfmludfKA
Thanks to mic_ for the news.
Menu for the Neo Myth Flash Cart in action: http://www.youtube.com/watch?v=c8ZfmludfKA
Thanks to mic_ for the news.
Posted by Kojote
on 2010-04-06 04:30:57
"Uwol - Quest For Money" was made for ZX Spectrum by Mojon Twins ( http://www.mojontwins.com/ ), reprogrammed for the Genesis/Megadrive by Shiru ( http://shiru.untergrund.net/ ).
_.png)
Uwol didn’t have enough after earning about the 90% of all the income which resulted of selling retrovideogames in Spain and getting himself rich. Now he wants to experience the adventures of his good old idols while he keeps engrossing his bank account, ’cause that’s the very matter of his existence.
After gathering precious prizes following the steps of his favourite classic videogame heroes (this is, the fire which doesn’t burn -which looks great in the hall of his house-, the proton pistol with the proton charger, three knickers from Gremla, the book of bills of Miner Willy, Wally’s pajamas, the Sword of Power (just a copy, ’cause the real one is in use), heaps of Saimaza coffee…), he learns that a mysterious and excentric millionaire, formerly a thief, hides quite a big fortune in gold coins in a very old manor next to Canutos Forest -the so-called Storm Palace. So he decides to emulate his idol Goodie and steal them!
The problem is that it won’t be very easy… The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That’s what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task.
Changes:
_.png)
Uwol didn’t have enough after earning about the 90% of all the income which resulted of selling retrovideogames in Spain and getting himself rich. Now he wants to experience the adventures of his good old idols while he keeps engrossing his bank account, ’cause that’s the very matter of his existence.
After gathering precious prizes following the steps of his favourite classic videogame heroes (this is, the fire which doesn’t burn -which looks great in the hall of his house-, the proton pistol with the proton charger, three knickers from Gremla, the book of bills of Miner Willy, Wally’s pajamas, the Sword of Power (just a copy, ’cause the real one is in use), heaps of Saimaza coffee…), he learns that a mysterious and excentric millionaire, formerly a thief, hides quite a big fortune in gold coins in a very old manor next to Canutos Forest -the so-called Storm Palace. So he decides to emulate his idol Goodie and steal them!
The problem is that it won’t be very easy… The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That’s what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task.
Changes:
- Level 9-9 now works
- Level 8-6 now much easier
- Arrows above the exit blocks added
- Pause added
- Start button now works everywhere
- BitBuster replaced with aPLib (SyX version), because it is faster, smaller, and also compressed the graphics better
- One word corrected at the credits screen
Posted by Kojote
on 2010-02-03 05:20:53
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
Capcom Play System (VGM output only)
ColecoVision
Commodore 64
MSX (KSS output only)
Nintendo Gameboy / Gameboy Color
SEGA Master System
SEGA Game Gear
SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Thanks to the author, mic, himself for the news via ICQ (and yes, I am pretty late).
Capcom Play System (VGM output only)
ColecoVision
Commodore 64
MSX (KSS output only)
Nintendo Gameboy / Gameboy Color
SEGA Master System
SEGA Game Gear
SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
* Modified the Genesis playback code so that effect tables are kept in ROM instead of being copied to Z80 RAM. This lifts some of the restrictions on number of possible effects per song.
* WTM is now supported for the SCC channels for the KSS target.
* Fixed a couple of bugs related to notes with non-standard lengths (l24, l12 etc).
* Fixed a bug that prevented single-line comments from being used inside a $-macro.
Thanks to the author, mic, himself for the news via ICQ (and yes, I am pretty late).
Posted by Kojote
on 2010-01-02 03:20:16
Posted by Kojote
on 2009-12-30 23:18:00
Posted by Kojote
on 2009-12-11 12:35:37
Japanese developer "Future Driver" has released a very professional looking Genesis / MegaDrive homebrew game.
.png)
There are three worlds with each three levels. Collect all Pringles and don't let your jump flow get into the wrong direction!
Source: http://gendev.spritesmind.net/forum/viewtopic.php?t=344
.png)
There are three worlds with each three levels. Collect all Pringles and don't let your jump flow get into the wrong direction!
Source: http://gendev.spritesmind.net/forum/viewtopic.php?t=344
Posted by Kojote
on 2009-12-11 12:30:00
"Hi-Res MD Animation Demo" is exactly what it says.
Further notes:
Further notes:
Run without filters and above 320x240 window to see the higher res. Meant for 50Hz, as you won't get 320x480 in 60Hz.
Posted by Kojote
on 2009-09-17 01:04:17
It is a small game of pong for Mega Drive / Genesis that makes no use of RAM at all, everything is done on CPU registers.You have semi challenging opponent, 2P mode, simple sound effect and nothing more.
Posted by Kojote
on 2009-09-17 00:59:10
Another pretty tiny creation for the Genesis!
Quote:
Quote:
* TascoDLX 260-byte MegaDrive demo
*
* August 7, 2009
*
*
* What's it do?
* -------------
* - passes TMSS check (should run on original hardware)
* - sets up the vdp (registers, VRAM, CRAM [2 colors])
* - uses 1 scroll plane (no sprites)
* - uses full-screen scrolling
* - reads gamepad on port A (use D-PAD to scroll)
* - uses a small amount of work RAM (scroll coordinates)
* - not much
Posted by Kojote
on 2009-09-17 00:56:40
Battlecity Megadrive is a remake of Battlecity ( http://en.wikipedia.org/wiki/Battle_City_(video_game) ).
Posted by Kojote
on 2009-09-17 00:54:12
Gubic Guy is a small animation demo for Genesis / Megadrive.
Quote:
Quote:
http://www.fileden.com/files/2008/4/21/1876835/CUBICGUY.RAR
Nothing fancy here, just some BMPs converted to tiles and having redundancies removed and no compression.
but fun none the less so enjoy
Posted by Kojote
on 2009-09-17 00:53:05
Megafuck is an implementation of Brainfuck.
.png)
The Brainfuck programming language is an esoteric programming language noted for its extreme minimalism. It is a Turing tarpit, designed to challenge and amuse programmers, and is not suitable for practical use (from http://en.wikipedia.org/wiki/Brainfuck ).
.png)
The Brainfuck programming language is an esoteric programming language noted for its extreme minimalism. It is a Turing tarpit, designed to challenge and amuse programmers, and is not suitable for practical use (from http://en.wikipedia.org/wiki/Brainfuck ).
Posted by Kojote
on 2009-09-17 00:51:00
The game pretty much plays like a basic Snake clone (collect food to grow bigger, if you hit yourself or the edges of the stage you die).
.png)
The game is only 260bytes big.
.png)
The game is only 260bytes big.
Posted by Kojote
on 2009-05-18 23:17:16
Posted by Kojote
on 2009-05-14 14:04:54
For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it's deadline beeing 31st May 2009. There are still two weeks to hook up an entry :)
Here is the brief data:
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de - http://www.flashlinker-shop.com - http://www.superfighter.com - http://www.gamekool.com - http://www.slanina.pl - ph0x
Posted by Kojote
on 2009-04-20 17:52:26
For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it's deadline beeing 31st May 2009. There is still plenty of time to get things going!
Here is the brief data:
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de - http://www.flashlinker-shop.com - http://www.superfighter.com - http://www.gamekool.com - http://www.slanina.pl - ph0x
Posted by Kojote
on 2009-04-02 05:11:44
It's reality again, here comes PDROMS CODING COMPETITION v4.01 - Retro Coding Fun for Console and Handhelds!
Coding on "closed" handhelds or consoles must not be a privilege; dozens of free development kits proof the opposite. The steadily growing "homebrew scene" produces unlicensed software for devices not meant to be open for everyone.
.gif)
PDRoms has always been in the homebrew scene to support the creation of new homebrew software, support programmers and artists. To show our love to the homebrew scene once again, here comes the ninth PDRoms Coding Competition.
Here is the brief data:
Spread the word! - May the Schwartz be with you ;)
Coding on "closed" handhelds or consoles must not be a privilege; dozens of free development kits proof the opposite. The steadily growing "homebrew scene" produces unlicensed software for devices not meant to be open for everyone.
.gif)
PDRoms has always been in the homebrew scene to support the creation of new homebrew software, support programmers and artists. To show our love to the homebrew scene once again, here comes the ninth PDRoms Coding Competition.
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de - http://www.flashlinker-shop.com - http://www.superfighter.com - http://www.gamekool.com - http://www.slanina.pl - ph0x
Spread the word! - May the Schwartz be with you ;)
Posted by Kojote
on 2009-03-03 20:01:52
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Thanks to the author, mic, himself for the news via ICQ.
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for periodic noise on the GBC (noise counter width change).
Extended the octave range of the GBC noise channel (can now go from octave 1 to octave 9).
Fixed a bug in the Genesis (Z80) playback library where volume macros wouldn't be turned off properly.
Fixed a bug in the pattern handling in the GBC playback library
Thanks to the author, mic, himself for the news via ICQ.
Posted by Kojote
on 2009-01-20 03:59:51
Release notes from Mairtrus:
Well, after taking a little break, I resumed the BEX developing, and I returned with a pleasant surprise for all (I think): an engine scroll completely written in BEX. Currently works with 64X64 blocks of pixels (8X8 tiles), because I followed the Devster's idea, but, actually, works pretty slow. I am working to create a more fluid movement.
It works drawing each tile separately, reading it directly from a list. By using the command DrawTile instead of DrawTiles or DrawTilesInc, you can make, within the same block, that the tiles has different palettes, priorities or reflections.
I know what everyone is thinking while reading this message, and the answer is YES: it will be open source for anyone who intends to use it.Just let me improve it a bit to make it as accurate as possible, although I may take a while ...
For now I leave with a small demo that shows part of the level 1-1 of Super Mario Bros for NES. You can scroll it with the D-Pad. Just 3 observations...
1) Only shows a small part of the level because I am too lazy to finish it just to release a demo.
2) When the ground moves vertically, may appear to the same drawing, but no. It is just a test to demonstrate both the ability to scroll horizontally and vertically.
3) The numbers listed top right are just of verification, and are nothing more than the number of horizontal interruptions that were executed during the drawing of the tiles.
Posted by Kojote
on 2009-01-09 01:21:21
Posted by Kojote
on 2009-01-02 19:32:57
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Thanks to the author, mic, himself for the news via ICQ.
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.
Thanks to the author, mic, himself for the news via ICQ.
Posted by Kojote
on 2008-12-04 00:48:14
Mairtrus released a Tetris game for Genesis/Megadrive called Tetrex. It comes with fully commented BasiEgaXorz source code.
Posted by Kojote
on 2008-11-24 08:16:42
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Tempo settings up to 300 BPM are now supported.
Fixed some bugs in the handling of duty cycle macros in the GBC player.
Channel 3 on the GBC is now allowed to go down to C in octave 1.
Want to read more? Then check the PDRoms Archive!

