Nintendo DSi News
GameYob v0.5.2 (GBC emu for NDS and NDSi)

GameYob by Drienn is an open source Game Boy und Game Boy Color emulator for Nintendo DS and Nintendo DSi (via Sudokuhaxx).

Changes:

– no changelog found

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GameYob v0.5.1 (GBC emu for NDS and NDSi)

GameYob by Drienn is an open source Game Boy und Game Boy Color emulator for Nintendo DS and Nintendo DSi (via Sudokuhaxx).

Changes:

– Savegame management has been modified to prevent corruption as reported by some.
– Autosaving is laggier due to the above. Consider turning it off.
– The configuration file has been moved from “gameyob.ini” to “gameyobds.ini” to prevent
conflicts with GameYob 3DS.
– A “single-screen mode” has been added.

Thanks to http://nintendomax.com/viewtopic.php?f=19&t=16151 for the news.

https://github.com/Drienn/GameYob

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GameYob v0.4.1 (GBC emu for NDS and NDSi)

GameYob by Drienn is an open source Game Boy und Game Boy Color emulator for Nintendo DS and Nintendo DSi (via Sudokuhaxx).

Changes:

– Fixed “save” button (which was bugged) and reduced autosaving lag

https://github.com/Drienn/GameYob

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DSx86 v0.43 (Beta) (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Changes:

– Opcode ADC used ARM adc instead of add in address calculations. Fixed.
– BCD opcodes (DAA, DAS, etc) did not work correctly. Fixed.
– Oveflow flag handling fixed in ADC and SBB opcodes.
– Fixed flags handling in opcodes REPNE CMPSB and REPNE SCASB when CX == 0.
– Fixed [bp+di+disp8] address calculation in several protected mode opcodes.
– Opcodes LIDT and LGDT did not clear the highest byte of 32-bit base address.
– Opcodes LAR and LSL did not handle selector type 0 correctly.
– Fixed pushing EGA memory value to stack in Lords of Doom.
– Fixed mouse scaling in proportional font 80×25 text mode.

http://dsx86.patrickaalto.com/

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DSx86 v0.42 (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Changes:

– Fixed a couple of bugs in the proportional font 80×25 Smooth scaling.
– Another attempt to fix the “Smooth” mode initialization when used in dsx86.ini.
– Implemented DOS function INT 21 AH=87 (Moria)

Thanks to http://nintendomax.com/viewtopic.php?t=14308&f=19 for the news.

http://dsx86.patrickaalto.com/

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DSx86 v0.41 (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Changes:

– Further “Jitter” mode screen scaling quality improvement.
– Implemented “scasb” opcode EGA VRAM access version (Titus the Fox)
– Implemented INT 6 (illegal opcode) for opcode 0x66 (Titus the Fox)
– Fixed the VideoParameterTable to have correct VGA Misc Register values in text modes.
– Fixed the “Smooth” mode initialization when used in dsx86.ini.
– New experimental proportional font used in 80×25 text “Smooth” mode.

Thanks to http://nintendomax.com/viewtopic.php?t=14234&f=19 for the news.

http://dsx86.patrickaalto.com/

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DSx86 v0.40 (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Changes:

* Improved “Jitter” mode screen scaling quality, courtesy of “sverx”.

Thanks to http://www.nintendomax.com/viewtopic.php?t=14002&f=19 for the news.

http://dsx86.patrickaalto.com/

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DSx86 v0.39 (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Release notes:

This version has only one small fix, the smooth scaling changes I made in the previous version introduced a screen flickering problem when attempting to scroll the smooth-scaled screen. This also happens when the Touch Pad Mouse cursor got near the screen border in modes that do not need scrolling, like in 640×480 mode. This problem was caused by my changing the REG_BG3Y hardware scaling register after the screen blitting function, and as the screen blitting took longer than one VBlank period, this change also occurred at a time when the screen was already active. This register should not be changed during active screen scanning time, or flickering will occur. In this version I moved the setting of this register to before the screen blitting code, so there should not be any flickering any more.

http://dsx86.patrickaalto.com/

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DSx86 v0.38 (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Release notes:

Sverx has continued improving my Smooth Scaling algorithms. This version has faster smooth scaling in all the 640-pixel wide EGA and VGA 16-color modes (640×200, 640×350, 640×400 and 640×480). The 640×480 mode is now fast enought to be used also on DS Lite (it used to be a DSi-exclusive feature), though the screen refresh will be limited to 15fps. Big thanks to Sverx for his hard work on the smooth scaling algorithms!

http://dsx86.patrickaalto.com/

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CQuake (r39) (Game Port)

CQuake is a port of id Softwares “Quake 1” to the Nintendo DS. The main goal of this project is to drastically reduce the memory requirements needed to play Quake on the DS.

Discussion: http://gbatemp.net/t279905-cquake-for-dsimode-anyone

Changes:

– updated for latest libnds
– changed makefile to compile as arm code

Thanks to http://www.nintendomax.com/viewtopic.php?t=13774&f=19 for the news.

http://code.google.com/p/cquake/

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