Virtual Boy News
This Virtual Boy news page is a subpage of PDRoms - a page caring and reporting
about all kind of homebrew news and releases - may it be a game, technical demo
or application. We update on a regular base, feel free to check back anytime! If
you browse the main page carefully, you will recognize plenty of Virtual Boy
ROMs (or binaries) - legal and free of charge. Enjoy! Your PDRoms-Team
Posted by Kojote
on 2010-05-05 06:38:18
Posted by Kojote
on 2010-05-03 10:47:58
The community over at "Planet Virtual Boy" holds a coding competition for the good old "Virtual Boy" platform.
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First prize will be a FlashBoy plus a PVB shirt, second and third will get a PVB shirt. Plus the first 10 participants will receive a high quality printed A3 (297mm x 420mm) copy of the competition poster.
For detailed rules and more info, have a look at the Competition Forum: http://www.planetvb.com/modules/newbb/viewforum.php?forum=11&since=0
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First prize will be a FlashBoy plus a PVB shirt, second and third will get a PVB shirt. Plus the first 10 participants will receive a high quality printed A3 (297mm x 420mm) copy of the competition poster.
For detailed rules and more info, have a look at the Competition Forum: http://www.planetvb.com/modules/newbb/viewforum.php?forum=11&since=0
Posted by Kojote
on 2010-02-09 06:52:03
DogP released the "Virtual Boy Sound Generator", a program that pretty accurately emulates the Virtual Boy's sound processor and so let's you test VB sound code on your computer instead of always having to load your flash cart and test on hardware.
Release notes:
Release notes:
DogP released version 1.1 of his VB Sound Generator. It has a few minor changes in how values are processed, as well as a few other small changes. The source code is now also included.
Posted by Kojote
on 2010-01-29 06:32:13
DanB has released a new demo of his Yeti3D port for Virtual Boy. It now runs in full, stereoscopic 3D! It now also has background music and on top of that still runs a bit faster than the first demo.
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Thanks to "Planet Virtual Boy" for the news!
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Thanks to "Planet Virtual Boy" for the news!
Posted by Kojote
on 2010-01-29 06:29:57
DogP released the "Virtual Boy Sound Generator", a program that pretty accurately emulates the Virtual Boy's sound processor and so let's you test VB sound code on your computer instead of always having to load your flash cart and test on hardware.
Release notes:
News Source: http://www.vr32.de/modules/news/article.php?storyid=283
Release notes:
Hey,
I decided to spend a little time this weekend putting together a VB sound generator, which attempts to be a cycle accurate VSU emulator. You give it an input file of register values and time delays, and it converts it to a wav file, and optionally outputs C code corresponding to the input sequence.
I've been wanting to do this for a long time... it just finally seemed like a good time to do it. There's a lot of reasons for it, the main one being that it's inconvenient to develop sounds by testing them on the VB to hear how they sound, and unfortunately Reality Boy isn't very accurate. I'm hoping in the long term that it may be possible to optimize this and roll it into RB, though that's not on my todo list yet.
What really started the project was wanting to know how the random noise generator worked (the manual specifies an LFSR, but it wasn't clear on what's actually output, and the tap locations, or notations, don't really make sense). The easiest and most for sure way for me to figure this out was to make a long recording and pull out the bit sequence. I did this by writing a MATLAB script to detect the first edge in the wav file, then sample 1/2 sample past that, and every sample beyond that. From that I got the LFSR bit sequences (which repeated as expected every time :-) ).
I'm guessing there will be bugs and inaccuracies (I haven't compared any of it with hardware yet, though it sounded good to my ear :-P).
I'm just posting the exe, example input file, and readme for now, though I'll post the source with the next version... so try it out and give me some feedback ;) . I'd also like a GUI for this... as much as I dislike Visual Basic, this actually seems like the perfect application for that... so we'll see. Of course if anyone else would like to do the GUI, that'd be great (but let me know so I don't start one ;-) ).
DogP
News Source: http://www.vr32.de/modules/news/article.php?storyid=283
Posted by Kojote
on 2010-01-28 05:05:49
Insect Combat is an attempt to create a fighting game, only using insects instead of people. The game is in very early development.
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Source: http://www.atariage.com/forums/topic/155602-insect-combat-for-vb/
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Source: http://www.atariage.com/forums/topic/155602-insect-combat-for-vb/
Posted by Kojote
on 2009-12-02 01:08:43
KR155E has been working on a Metroid engine and presented a fully playable one level demo a while ago.
Posted by Kojote
on 2009-12-02 01:05:30
Posted by Kojote
on 2009-12-02 00:59:05
Water Ripple Demo by RunnerPack.
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Quote:
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Quote:
Controls:
Left DPad: Create waves by moving an invisible cursor over the surface
Right DPad: Not used
A: Drop a small drop of water where the cursor is
B: Drop a large drop of water where the cursor is
L/R Trigger: Turn on/off higher brightness
Start: Pause (Water only, NOT cursor!)
Select: Let it rain!
Posted by Kojote
on 2009-12-01 06:47:55
KR155E has relased the successor of "Blox", which is a Sokoban like game.
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Features:
The amount of over 1000 levels should be giving pure gaming pleasure for a really long time!
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Features:
- 16 MBit ROM
- 3D Graphics
- Over 1800 Levels in 38 Level Sets by various homebrew level authors
- Undo Functionality
- Includes "Multiblox" levels (two players to solve a level, each controlled by a D-Pad)
- Includes huge levels up to 29x32 blocks in Mini Mode
- Includes 9 languages: English, German, Spanish, Swedish, French, Italian, Slovenian, Finnish and Czech
- Save Battery support to save options, finished levels as well as an active game
- Full sound support with sound effects
The amount of over 1000 levels should be giving pure gaming pleasure for a really long time!
Posted by Kojote
on 2009-11-24 02:28:23
atari2600land has updated his maze/collecting item games GoSub, which has seen it's initial release for Virtual Boy a while ago. Collect treasures with your underground boat in a maze!
There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
Changed level 29. Should be done now. I've added a level select screen. Press select at the title screen to get to it, and left and right to choose a level and start to start.
Posted by Kojote
on 2009-11-16 02:22:54
atari2600land has updated his maze/collecting item games GoSub, which has seen it's initial release for Virtual Boy a while ago. Collect treasures with your underground boat in a maze!
There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
level 8 has been fixed. It was impossible to beat.
Posted by Kojote
on 2009-09-11 19:54:15
atari2600land has updated his maze/collecting item games GoSub, which has seen it's initial release for Virtual Boy a while ago. Collect treasures with your underground boat in a maze!
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There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
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There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
I have to change some levels because of the sub's new size. I've done this up to level 9. I've added a level select screen. Press select at the title screen to get to it, and left and right to choose a level and start to start
Posted by Kojote
on 2009-08-01 06:14:47
atari2600land goes VirtualBoy!
GoSub and GoSub 2 are well known from the Atari 2600 - and now GoSub hits the VirtualBoy! Collect treasures with your underground boat in a maze!
Release notes:
GoSub and GoSub 2 are well known from the Atari 2600 - and now GoSub hits the VirtualBoy! Collect treasures with your underground boat in a maze!
Release notes:
There's a newer file where the collision detection works better.
Posted by Kojote
on 2009-07-17 04:06:14
atari2600land goes VirtualBoy!
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GoSub and GoSub 2 are well known from the Atari 2600 - and now GoSub hits the VirtualBoy! Collect treasures with your underground boat in a maze!
Release notes:
_(vb_game).png)
GoSub and GoSub 2 are well known from the Atari 2600 - and now GoSub hits the VirtualBoy! Collect treasures with your underground boat in a maze!
Release notes:
In case you didn't know, I'm working on GoSub, this time for the Virtual Boy. I'm going to make it 2MB, hopefully room for 32 mazes. I don't know how to add sound, or flip the sprite so it's facing the right way, but here it is so far. 17 mazes. To get a level select screen, press SELECT at the title screen, or start at level 1 by pressing START. You can play this using the RealityBoy emulator, or use FlashBoy. If you decide to use FlashBoy, tell me how it runs on it.
Posted by Kojote
on 2008-10-01 23:22:25
The famous Nintendo hero Mario now on Virtual Boy in an inofficial Jump'n'Run game. It has been coded by jorgeche and is an entry for the recently held Planet Virtual Boy Coding Competiton (see http://www.vr32.de/ for more information).
Posted by Kojote
on 2008-10-01 23:20:44
Tron is a well known game which is available for dozens of system and for now also on the Virtual Boy. It has been coded by Virtual-E and is an entry for the recently held Planet Virtual Boy Coding Competiton (see http://www.vr32.de/ for more information).
Posted by Kojote
on 2008-10-01 23:15:28
Hover Demo is a technical demo for Virtual Boy. It has been coded by RunnerPack and is an entry for the recently held Planet Virtual Boy Coding Competiton (see http://www.vr32.de/ for more information).
Posted by Kojote
on 2008-10-01 23:12:18
MIDI Music Player is a MIDI music player for Virtual Boy. It has been coded by DanB and is an entry for the recently held Planet Virtual Boy Coding Competition (see http://www.vr32.de/ for more information).
Posted by Kojote
on 2008-10-01 23:10:38
Mario Kart Virtual Cup is an attempt to remake the equally named commercial Nintendo Game. It has been coded by DogP and is an entry for the recently held Planet Virtual Boy Coding Competition (see http://www.vr32.de/ for more information).
Posted by Kojote
on 2008-10-01 23:08:59
VB Racing is a classic style racing game for Virtual Boy. It has been coded by Martin Kujaczynski and is an entry for the recently held Planet Virtual Boy Coding Competition (see http://www.vr32.de/ for more information).
Posted by Kojote
on 2008-10-01 22:59:21
Tonight the first Planet Virtual Boy Coding Competiton ended. They got a total of 6 entries - more than one would expect for a VB coding competition - including some real gems!
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Within the next week, a secret community vote will find the three winners.
More Info and downloads at http://www.vr32.de
Thanks to Kri55e for the news. Discuss here: http://pdroms.de/phpbb/viewtopic.php?f=93&t=534
All six entries also have a seperate posting:
VB Racing - http://pdroms.de/news/12701/
Mario Kart Virtual Cup - http://pdroms.de/news/12702/
MIDI Music Player - http://pdroms.de/news/12703/
Hover Demo - http://pdroms.de/news/12704/
Tron - http://pdroms.de/news/12705/
Mario VB - http://pdroms.de/news/12706/
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Within the next week, a secret community vote will find the three winners.
More Info and downloads at http://www.vr32.de
Thanks to Kri55e for the news. Discuss here: http://pdroms.de/phpbb/viewtopic.php?f=93&t=534
All six entries also have a seperate posting:
VB Racing - http://pdroms.de/news/12701/
Mario Kart Virtual Cup - http://pdroms.de/news/12702/
MIDI Music Player - http://pdroms.de/news/12703/
Hover Demo - http://pdroms.de/news/12704/
Tron - http://pdroms.de/news/12705/
Mario VB - http://pdroms.de/news/12706/
Posted by kedo
on 2008-09-15 19:52:49
KR155E released a demo of his game BLOX 2, it's a Sokoban style puzzle game.
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Quote:
Thanks to KR155E for the news!
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Quote:
I have release a demo version of my current Virtual Boy homebrew project BLOX 2, a Sokoban style puzzle game. Since changing to the latest gccVB version about 2 months ago, the game refused to run on hardware and I hadn't touched it since then. So I think it's a good idea to share the last build from before the change in form of a demo version. Features of the demo:
- 16 MBit ROM
- 3D Graphics
- Over 1500 Levels in 29 Level Sets by various homebrew level authors
- Undo Functionality
- Includes "Multiblox" levels (two players to solve a level, each controlled by a D-Pad)
- Includes huge levels up to 29x32 blocks in Mini Mode
- Includes 6 languages: English, German, Spanish, Swedish, French and Italian
- Save Battery support to save options, finished levels etc
Any feedback about the demo is appreciated and will help to release a polished final version.
Thanks to KR155E for the news!
Posted by Kojote
on 2008-05-09 20:35:08
The guys behind "Planet Virtual Boy" are having a coding competition for the good old Visual Boy. It's pretty exotic, so it should hopefully attract a bunch of coders ;)
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All details can be found at the compo page!
Thanks to retroK / http://www.aep-emu.de for the news.
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All details can be found at the compo page!
Thanks to retroK / http://www.aep-emu.de for the news.
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