Wii News
Tobende Tanz Tomaten (Wii Game)

Tobende Tanz Tomaten is a brand new Wii game by Digital Demolition Krew. It’s a tomato madness dancing game.

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Visual Controller Test v0.9 (Wii misc)

Visual Controller Test by Mr. Reaper is a button pressing application for Wii.

Release notes:

0.9 = Added in everything but the kitchen sink (but if I had a kitchen sink wii attachment for Cooking Mama, I’d add that too). You should be able to test just about everything now, on any port, including the tap bar on some guitars and the analog shoulder buttons on an original Classic Controller. Oh, you can even test the Power button on your wiimote by holding it down for 3 seconds.

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EasyRPG Player v0.5.2 (Wii Port misc)

EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!

Changes:

Only three months after the last release we have another update for you before we take a development break for the summer.

This time with a fix for a critical bug that snuck in right before 0.5.1 and corrupted savegames of non-English games. This was especially bad in Yume Nikki because it completely broke the Save and the Player was stuck at the loading screen of the game.

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FBZX Wii v15 (ZX Spectrum emu for Wii)

FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.

Main features:

* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A, the Spanish 128K and the NTSC 48k. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* In precision mode floating bus and interrupt timing are accuratly emulated.
* Frambuffer resolution at 640X480 or 320X240.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and instant loading.
* Tape browser.
* Supports POKE files.
* Supports ZIP files.
* FTP client for loading games from internet repositories (e.g. WOS).
* Emulates up to 2 joysticks of types: Kempston, Cursor, Fuller , Sinclair1, Sinclair2 and QAOP.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* IR Virtual keyboard support.
* Emulates Interface I, Interface II and Microdrive.
* Emulates ULAPlus.
* Emulates Currah microspeech.
* Based in a new, fully free, Z80 emulator (Z80Free).

Changes:

* Added WIIU PRO controller support
* Added Gamecube controller support
* Fast up and down menu scrolling with the second joystick
* Fixed bug in D-Right conf

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Hermes v0.92 (3DS, GC, Wii and Android Game Port)

Hermes, at least this is how his friends call him, is living in France, the country of love, but also the country known for it’s exquisite cuisine. One day Hermes had mood for a nice chicken leg, certainly a real men like Hermes, won’t go to the super market and get pre-packed chicken, no… it has to be a real one, slaughtered off by his own hand. This is, where our story starts… Chase the escaped chicken to catch it and prepare a great grilled leg piece you ever wont forget! Yummi! But hell… that chicken for sure is fast!

Changes:

– Reset to default also resets highscore now
– Level 33: Boss improvements, update recommended
– Highscore optimizing
– Fixed maps.rga size

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Hermes v0.90 (3DS, Wii and Android Game Port)

Hermes is an extraordinary Jump’n Run game covering bad taste humor. If you feel offended by crude and dirty humor you may run away now. The game also features pixel violence and promotes the consumption of meat. If you are a hardcore vegetarian, you might very much dislike the game or just have a good laugh.

Hermes, at least this is how his friends call him, is living in France, the country of love, but also the country known for it’s exquisite cuisine. One day Hermes had mood for a nice chicken leg, certainly a real men like Hermes, won’t go to the super market and get pre-packed chicken, no… it has to be a real one, slaughtered off by his own hand. This is, where our story starts…

Chase the escaped chicken to catch it and prepare a great grilled leg piece you ever wont forget! Yummi! But hell… that chicken for sure is fast!

The team:
Lars Persson (AnotherGuest) Code, Beta-Test – Android Port, Win32 Port
Shahzad Sahaib (Kojote) Producer, Beta-Test, Levels
Denny Müller (Mulle) Levels, Trailer, Beta-Test
Krzysztof Matys (Koyot1222) Graphics, Character Design
Jan Jensen (Flarfy) Additional Graphics
Roland Voss (Triace) Music
Johan Letfors (Vedder) Music
Gisberto ‘nop90’ Rondinella – Nintendo 3DS Port
Fabio ‘oibaf’ Olimpieri – Wii Port

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EasyRPG Player v0.5.1 (Wii Port misc)

EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!

Changes:

Half a year after the 0.5 release we provide the first bugfix release which brings interpreter fixes (as usual), a few new features and resolves a crash we encountered in 0.5.

https://www.easy-rpg.org/player-downloads.html

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WoxelCraft v0.0.3 (Wii misc)

WoxelCraft by DaeFennek is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.

Changes:

* Texturing per block face
* Debug log rework
* Less memory usage for chunk display list
* Movement speed independent from fps
* Various bugfixes

http://wiibrew.org/wiki/WoxelCraft

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mGBA v0.5.2 (GBA emu for Wii)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
* All: Fix fullscreen config option being ignored
* ARM7: PSR mode bits should not get sign extended
* GB: Fix audio not being deinitialized
* GB: Fix crash when masking savedata
* GB: Properly initialize sramRealVf variable
* GB Audio: Fix serialization of channel 3 and NR52 properties
* GB Audio: Reset envelope timer when reseting sound channel
* GB MBC: Fix SRAM dangling pointer with RTC games
* GB MBC: Fix initializing MBC when no ROM is loaded
* GB Memory: Fix patching ROM bank 0
* GB Memory: Fix starting HDMAs during mode 0
* GB Memory: Fix HDMA5 value after DMA completes
* GB Video: Initialize LCDC in renderer
* GB Video: Hblank IRQs should mask LYC=LY IRQs
* GBA: Fix IRQs firing after already being cleared
* GBA: Only unhalt CPU if appropriate bit is set in IE
* GBA: Add savegame override for Crash Bandicoot 2
* GBA BIOS: Fix MidiKey2Freq BIOS reads
* GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
* GBA Cheats: Fix GameShark ROM patches
* GBA I/O: Mask off WAITCNT bits that cannot be written
* GBA Memory: Fix misaligned BIOS reads
* GBA Memory: Fix VCOUNT being writable
* GBA Video: Fix out of bounds sprite transforms
* Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
* Libretro: Fix disabling BIOS
* Libretro: Fix Game Boy savestates and audio
* Qt: Fix changing resolution of software renderer
* Qt: Fix setting overrides
* Qt: Fix cut off tiles and alignment issues in tile viewer
* Qt: Only reset window dimensions when first shown
* Qt: Fix Qt Multimedia audio driver on big endian
* Qt: Fix Apply button for key and controller configurations
* VFS: Fix resizing memory chunks when not needed
* Windows: Fix Unicode directory handling

Misc:

* GB, GBA: Prevent loading null ROMs
* GB Audio: Initialize wave RAM to GBC values
* GB Memory: Reset ROM bank when loading a ROM
* PSP2: Improved controller rumble

https://mgba.io/

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VisualBoyAdvance GX v2.3.6 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator based on VBA-M.

Features:

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* Editable 14-colour palettes for monochrome Gameboy games
* SRAM and State saving
* IPS/UPS patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

Changes:

* Restored Wiiflow mode plugin by fix94
* Restored fix filebrowser window overlapping
* Change all files End Of Line to windows mode
* Remove update check for updates

Plenty of legal GBA homebrew games to try out can be found here at PDRoms -> http://www.pdroms.de/files/gameboyadvance/

http://code.google.com/p/vba-wii/

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