Wii News
Wiihttpd v0.0.1 (Wii Application)

Wiihttpd is a simple multi-threaded HTTP Webserver for the Wii. Wiihttpd is built on the ftpii source code.

How to use:
Create a /www directory on the root of your SD card and place any files you would like to be served in there. Run the included ELF with your favourite method to boot homebrew.

http://www.wiibrew.org/wiki/Homebrew_apps/Wiihttpd

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Sudoku v0.2b (Wii Game)

bmic has picked up dlkj’s work and improved Sudoku for Wii. Figure out the correct placement of all the numbers!

The puzzle is controlled by moving an on screen cursor. The cursor will wraparound the edges of the puzzle if you try to move past the edge.

The value under the cursor is incremented/decremented to the desired value. Value ‘0’ is shown as a blank cell. Values are wraparound from 0 to 9 as well.

If desired, the user may mark a cell as ‘uncertain’ by pressing the ‘A’ button. This can be toggled off if desired via the same button. ‘uncertain’ cells are marked with a gray background.

The game will check for any incorrect cells (i.e. duplicate numbers in any row, column or 3×3 cell). Any incorrect cells will be highlighted with a red tint.

http://www.wiibrew.org/wiki/Homebrew_apps/Sudoku2

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Twilight Hack v0.1 (Beta 1) (Wii misc)

The Twilight Hack is currently the only safe, public way to enable homebrew on an unmodded Wii. The Twilight Hack is achieved by playing a hacked game save for The Legend of Zelda: Twilight Princess which executes a homebrew application from an external SD card.

The latest release is compatible with version 3.3 of the Wii System Menu.

http://www.wiibrew.org/wiki/Twilight_Hack

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Rock Paper Scissors v0.2 (Wii Game)

Forgotten Linkz has updated his Rock Paper Scissors game for Wii.

Changes:

Made 2 player mode
Extra images
Rumble!

http://wiibrew.org/wiki/Homebrew_apps/Another_Rock_Paper_Scissors

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Snake v2.1 (Beta) (Wii Game)

Snake for Wii is a Wii homebrew version of the game Snake.

Changes:

Added Twoplayer Mode
Added Sound (again)
Added Menu

http://wiibrew.org/wiki/Homebrew_apps/Snake

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Rock Paper Scissors v0.1 (Wii Game)

We already had a “Rock Paper Scissors” game from Kazart, here comes one from Forgotten Linkz.

http://wiibrew.org/wiki/Homebrew_apps

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WiiBrator v1 (Wii Application)

WiiBrator is an advanced vibrator simulator for the Nintendo Wii…

http://wiibrew.org/wiki/Homebrew_apps/Wiibrator

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SD Explorer v0.9 (Wii Application)

Simple explorer application for Wii.

Features:

create directories
delete directories recursively
create empty files
delete files
move and rename dirs and files

http://wiibrew.org/wiki/Homebrew_apps/SD_Explorer

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Duck Hunt v1.8 (Wii Game)

Duck Hunt is a very minimal, clone of the classic NES/Famicom game Duck Hunt where you shoot ducks.

Changes:

– Round counting
– Ducks start at a random location underneath grass with fixed size
– Only 3 bullets per round
– Perfect screen is working

http://wiibrew.org/wiki/Homebrew_apps/Duck_Hunt

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libwiisprite v0.2.0 (Wii misc)

libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics.

libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.

libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.

Currently 24bit and 32bit PNGs are the only supported image format. We are working on allowing images to be loaded from compiled-in texture data and even more formats.

The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/

Changes:

Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures.
TiledLayer now supports transparency.
Sprites can now get stretched with SetStretchWidth() and SetStretchHeight(). Check out the documentation for further instructions.
You can get information about the current position of the sequence in a Sprite with GetFrameSequencePos().
Frame sequences in Sprites now can get actually longer than the image has tiles.
Layer got additional SetX() and SetY() methods for quicker position setting of one axis.
LayerManagers now can erase their Layer list with RemoveAll().
Bilinear filtering for textures can be turned off now. Look up the texture transformation enumeration for sprites.
Fixed showing up of a green bar on startup.
Squished out several small bugs to enhance stability. Also possible performance increase.
Image.LoadImage() now returns an error code when loading an image with the wrong format.
Loading of 24bit PNGs is also possible now.
Complete compatibility with the previous version. Your code should work out of the box with no changes at all.
There is now a Makefile for installing libwiisprite to your appropriate folders. Check RELEASE.TXT for further information.
Documentation is more complete. There are several pages which explain the more “advanced” features of the library.
All of the examples got updated. We also added an template example.

http://wiibrew.org/wiki/Development_Applications/libwiisprite

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