Wii News
WAD Installer v2 (Wii Application)

Waninkoko has updated his WAD installer for Wii.

Thanks to cid2mizard / http://www.nintendomax.com for the news.

http://wii.waninkoko.info/

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HuGo Wii (19-04-2008) (PCE emu for Wii)

HuGo is a PC Engine / TG-16 emulator, ported over to the Wii by eke-eke.

Changes:

- added Wii mode support (including front SD rom loading with LFN, TP reload, …)
- added 4.7GB DVD support for chip-modded WII (GC mode only)
- removed MPAL TV mode, added EURGB60 TV mode support: fix display problem for Wii users (GC&Wii mode)
- added original rendering mode support (240i), like on real hardware
- added 480p (progressive) rendering mode support (not supported by the PAL60 version, use the other one !)
- added Console Reboot option in main menu (System Reboot)
- WRAM files can now be saved/loaded to/from SDCARD: located in /hugo/saves from the root of your SDCARD (no Wii front SD support)
- changed initial ROMS directory for SDCARD user: now looking for /hugo/roms from the root of your SDCARD
- fixed broken MCARD support
- modified controls when going into the rom selection menu (DVD or SDCARD), like other current emulators:
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry’s filename when it can’t be full displayed
- various menu rearrangment, minor bugfixes & sourcecode cleanup

Thanks to http://www.nintendomax.com for the news.

http://www.tehskeen.com/forums/showpost.php?p=29685&postcount=27

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SMSPlus Wii (19-04-2008) (Master System emu for Wii)

This is eke-eke’s port of Charles MacDonald’s SMS Plus emulator, based on Softdev’s last release, with some compatibility fixes and additional features. Download the latest version and execute smplus.dol on your Gamecube or Wii with your prefered method and then load a rom from ISO9660 DVD or from SDCARD. If you use SDCARD, roms must be placed in the previously created directory /smsplus/roms. Savestates need a /smplus/saves/ directory.

Read smsplus.txt for detailled options and full credits.

Features:

* accurate Sega Master System & Game Gear Emulation with sound
* FM unit emulation (Japanese Master System)
* 2 Players Support
* Savestates Support
* Load a game from SDCARD or DVD (4.7GB support for Wii users)
* 3D glasses faking
* Game Database for automatic configuration
* Zipped rom support
* Load/Save FreezeState files (compressed) from/to Memory Card & SDCARD
* Exit to Loader

Changes:

[SMS, GG]
- fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode
- added port $3E emulation and full SMS BIOS support (see user notes)
- implemented SMS1 VDP “tilemap mirroring” bug: fix Y’s (J) status bar when running in SMS1 mode
- updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 “Game Over” screen & Robocop 3 “pause” bug
- corrected PAL CPU clock value
- modified FM Unit detection: fix FM music in many japanese games
- added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders
are generally completely hidden under TV edges)
- corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode
- improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf
- added Korean Mapper emulation: fix Sangokushi III & Dodgeball King
- adjusted SMS color palette values (compared side by side with a real PAL SMS 2)
- fixed Hcounter table (thanks to FluBBa)

[NGC/Wii]
- added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines)
- added “Aspect” option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes
- added “Xshift” & “Yshift” settings to let you adjust display area while keeping the original aspect ratio
- added “Border” option to enable/disable borders color emulation
- added “Palette” option to let you choose the Brightness level: RVB (darkest), Normal , Bright
- added Wii mode support (including front SD rom loading with LFN, TP reload, …)
- added EURGB60 & PAL 50hz TV modes support
- added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one, even on PAL wii)

Thanks to http://www.nintendomax.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=4209

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Genesis Plus Wii (19-04-2008) (Genesis emu for Wii)

This is eke-eke’s port of Charles MacDonald’s Genesis Plus emulator, based on Softdev’s last release, with a lof of compatibility fixes and additional features. Download the latest version and execute genplus.dol on your Gamecube or Wii with your prefered method and then load a rom from ISO9660 DVD or from SDCARD. If you use SDCARD, roms must be placed in the previously created directory /genplus/roms. Read included genplus.pdf for detailled options and full credits.

A complete User Guide can also be found here: http://gxdev.wordpress.com/about/user-notes/

Changes:

[Genesis]
- updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
- added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech’s intro
- fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
- forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)

[NGC/Wii]
- removed not working DVD features (Wii mode only)
- fixed Timers with PAL roms
- added EURGB60 TV mode support: fix “red screen” issue with PAL Wii when using RGB cable
- added PAL50 TV mode support (PAL and NTSC roms), see video options
- added “TP reload” option, use “System Reboot” (Wii mode only)
- added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)

Thanks to http://www.nintendomax.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=3919

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WAD Installer v1.1 (Wii Application)

(Shortened) Readme.txt:

WAD Installer v1.1 by Waninkoko

How to use:
1. Insert the WAD file to install in the root of the SD card with the name “title.wad”.
2. Run this application.

Kudos:
- Michael Laforest, for the great wiiuse library.
- bushing and marcan, for their help.
- Everybody who helped me in the testing process.

Notes:
No more Wiimote support but now you can power off your Wii ;)

Thanks to http://www.tehskeen.com for the news.

http://wii.waninkoko.info/

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Visual Boy Advance Version v1.7.2 (Beta) (GBA emu for Wii)

This is a release from last week, which was actually recognized, but not posted. In shame here are the late news:

emu_kidid one of the guys at http://www.tehskeen.com has released an early port of VBA to Nintendo’s Wii.

Readme:

Visual Boy Advance Version 1.7.2 Port to Wii

Please note, this is just a WIP build for testing. I’m not responsible for anyones
SD cards becoming corrupted/formatted/etc.

Features:
SD Gecko ROM loading (for now)
SD Gecko Native save/load support
Gamecube PAD support only (for now)
Up to 32mb (256MBIT) ROM support

Usage:
- Place all ROMS on the SDCARD in /VBA/ROMS/
- Create a directory /VBA/SAVES/
- Place your BIOS.GBA in /VBA/BIOS/ (if you have one)
- Boot boot.elf with the tp loader (or whatever else).
- Once loaded, put the SDCARD into your SDGecko (SlotA) and press A.
- Load a ROM, enjoy.
- To access the ingame menu, press X+Y.
- For now, you’ll have to exit to the loader to load another ROM.
- To save your game, after saving in a game, go to the menu and then save.
- Saves are loaded automatically if they are found.

The source is provided but I’ve set the optimization level to -O0 so you can
compile it on dkPPC r14 (but it won’t be 100% speed).
To compile this properly, it was quite a mess, as I had to use dkPPC R13 to
compile GBA.cpp and then R14 for the rest.. I’ll try to sort out the issues, but for
now, the binary provided works fine.

Thanks to:
Forgotten for VBA ( http://vba.ngemu.com/ )
shagkur/Wintermute for libOGC
bushing,segher,tmbinc for making wii homebrew possible
softdev for his GC port of VBA172

http://www.tehskeen.com/forums/showpost.php?p=29321&postcount=84

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All-in-1 Emuloader (Wii misc)

This is a program that enables you to load emulators on your Nintendo Gamecube/Wii, using a nice graphical interface:

Current supported emulators are:

- Genesis Plus (Sega Megadrive)
- SMS Plus (Sega Master System & Game Gear)
- FCEuGC (Nintendo Entertainment System)
- GnuboyGX (Gameboy & Gameboy Color)
- Snes9xGX (Super Nintendo)
- HugoGC (NEC Pc-Engine)
- NeoPop (SNK NeoGeo Pocket)
- Neo-CD Redux (SNK NeoGeo CD)

The emulators are NOT provided with the loader.

This project is now splitted in two separated applications:

1) emuloader.dol is running in GC mode, it needs to be packed with a 7zip archive containing the emulators you want to use, see the [GAMECUBE Version] section below and follow the installation steps.

2) emuloader_wii.elf, emuloader_wii_pal60.elf are running in Wii mode. You can directly boot the appropriate version with your favorite elf loader. DOLS version are also provided. See the [WII] section below to know how to use the application.

Wii Version
This is just another basic Front SD elf/dol loader that looks for known emulators.
To use it, simply follow the steps below:

1/ create a directory at the root the SDCARD (FAT16 format only) and named it “emuloader” (without the quotes)

2/ place any supported .dol or .elf emulators you want in this directory:

- Do NOT modify the original emulator filename, the loader is looking for specific strings inside filenames in order to detect which emulator is present or not:

- Genesis Plus —> genplus
- SMS Plus —> smsplus
- FCEuGC —> fceugc
- GnuboyGX —> gnuboy
- Snes9xGX —> snes9x
- HugoGC —> hugo

- Obviously, only use “wii mode” versions of these emulators, GC versions won’t work properly in Wii mode !

3/ launch emuloader_wii*.elf or.dol with the method of your choice (for example, using TP Hack). In the menu, the following keys are used (Note that you still need a Gamecube controller):

. Button A: lauch the selected emulator
. Analog Stick, Left/right button: select another emulator
. Z Trigger: Reboot TP loader

NOTE: if you have a PAL Wii, always use the PAL60 version.

Credits:
——–
. SD Front access code by _svpe, marcan, bushing
. libOGC by shagkur& wntrmute
. DOL loading code by shagkur
. ELF loading code by William L. Pitts
. VFAT library by softdev

http://tehskeen.com/forums/showthread.php?threadid=4738

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WiiPaint v1.0 (Wii Application)

Kontakatilu brings us WiiPaint, the probably first drawing application for Nintendo’s Wii. It has been coded using GRRLIB v2.0.

Thanks to http://www.nintendomax.com & http://www.tehskeen.com for the news.

http://www.elotrolado.net/hilo_WiiPaint-1-0--fuentes-proximamente-_1006315

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Gecko Region Free v1.2 (Wii Application)

Gecko Region Free by NUke lets you load Wii games from other regions. Load boot.elf from Chain Loader. Insert any Wii Game and press reset. Enjoy your region free gaming.

Changes:

v1.2 Forces video mode to NTSC when launching an import on a PAL system. This should fix the issue PAL users are having with USA/JAP games

http://wiibrew.org/index.php?title=Homebrew_apps/Gecko_Region_Free

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RAM Editor (Wii Application)

Simple/useless RAM editor that demonstrates how to do stuff. If you’re really bored you could use this to write machine code into RAM and execute it.

http://wiibrew.org/index.php?title=Homebrew_apps/RAM_Editor

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