gp32 MAME WIP (Arcarde emulator for GP32)

News taken from GP32emu:

Rlyeh sent me an alpha version of his MAME port, which supports about 9 drivers correctly for now, it supports more games of course but not all fully work (check the related discussion on the message board).Other games are in progress, but the palettes need to be fixed. The games that run for now seem to run great, with no emulation bugs (keep in mind it is a port, not a rewrite), even though speed isn’t 100% yet, andthere is no sound. The good news is, there is zipped rom support.Also, keep in mind this is his very first test version, and is only an alpha. Please do not bug the author, as this is just a test version, and not fully playable. This is just to inform you of the progress :) Here are some screenshots of 1942, Pooyan, Burger Time, Solomans Key, Gunsmoke and finally Ghouls n Ghosts running on the GP32 taken through GeePee32, click on them for a larger image.

http://www.gp32emu.com/

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Tweakmode (GBA demo)

Guyfawkes recieved a new demo from MrMr[iCE] to publish on GBAemu. Binary and sourcecode are avaliable.

This is just a small demo of some techniques I picked up and a preview of a 3d engine I’m in the middle of writing. The screen is split in 3 sections. The top and bottom graphic areas is a mode 0 tile map while the middle is a”tweaked”mode 4. It is rotated on its side and scaled to fill the screen, but with only half the resolution of mode 4. This allows me 2″buffers”to draw in with only one page of vram. Page flips is accomplished by tweaking the BG x register to show the other buffer.

http://www.gbaemu.com/

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DrSMS v1.03 (Master System emulator for GBA)

New day… new version :o) But read more:

I’ve got DrSMS to work with pogoshell, I just need to write an exit function to return back to pogoshell. I’ve re-written the character data routine so a few more games work, I’ve also put in some code to check for 200 Byte SMS rom headers ( I had completely forgotten about these ) so a few more games should run. I have also made a change to the background scrolling routines, Because DrSMS is never going to run fast enough to get rasta effects working right I have stopped the emulator changing the xscroll value of the backgrounds before the SMS Vsync. This will allow you to play a load more games without them flickering. I will continue to work on a Vsync option that you can switch on and off, but with the Vsync option”ON”the speed of the emulator will drop drastically. Anyway after I have written my EXIT function I will release another version.

http://reesy.speedis.org/

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Xcade v0.03 (Arcade emulator for GP32)

Text taken from GP32emu:

The Arcade emulator XCade has been updated with a new release. Changes are:

CHG: Toggle frame-message (FPS) with left shoulderFIX: Fixed Pengo coloursNEW: Black background around border (instead of letterbox :)CHG: Shifted Pacman (and friends) up 8 more pixels; cut off a little of the maze wall, but make playfield (inside bottom wall) visibleCHG: Moon Cresta will try mooncrst.pdb, but now also mooncres.pdbNEW: Added support for RipOff! and Star Castle (yum, cinematronics vectors!)CHG: Palette fixed on return to game selectorNEW: Added more-or-less support for Tail GunnerCHG: In game selector, A or B will start game (was just A)NEW: Better handling for Pacman (4 way sticks on an 8-way controller :)CHG: In Free Launcher, now show up as”XCade”instead of xcade.gxb

The homepage hasnt been updated yet but you can download the file from us.

http://www.gp32emu.com

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Submarine (Alpha Test) v0.2.4 (GP32 game)

News taken from GP32 X-Treme:

New version of Submarine (PD game). Author has added enemies and enemies moving patterns. you can download it from GPZIGI site or from our download section.

http://www.gp32x.com/

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GBA3DS v0.9 (GBA demo)

Text taken from Torlus’ page. Thanks to Torlus himself for the news:

The aim of this project is to provide a set of functions for writing 3d games. By 3d i mean”true”3d (not raycasting as used in some FPS). The main features of this engine are : – Polygon-based (triangles) rendering. – Affine Texture-mapping. – Backface culling and Z-buffer sorting. – Skeletal animation support. – Import tools for Half-Life SMD file format (vertices and animation frames) which means that you can use well-known tools for 3d modelling, such as MilkShape 3D (http://www.swissquake.ch/chumbalum-soft/), 3DS Max (http://www.discreet.com/) with Valve plugin, etc. – Uses GBA graphic mode 3 (240x160x15bpp). – Makefiles for both Linux and Windows.

Torlus will add an online demo with help of the BoycottAdvance java-applet very soon. Binary and source are allready avaliable.http://heliscar.com/greg/

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GPRoar Alpha 2 (Dragon 32/64 emulator for GP32)

Ciaran Anscomb released the second alpha version of his Dragon 32/64 emulator for the GP32. The changes:

GP32 version now features a virtual keyboard and is slightly faster than the last release. Note: You *do* need to find a Dragon ROM and edit it so it’s just the ROM and no leading bytes. See the README for details. Next release should have a file requester in so you can select from multiple ‘tapes’.

http://www.6809.org.uk/dragon/#emulate

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OGG Vorbis Player Alpha 2 (GP32 application)

Text taken from GP32emu:

Hey everyone, we just received news about an Ogg Vorbis player for GP32! For those of you who do not know Ogg Vorbis, it’s an audio codec, like mp3, but open source. Also, Ogg files are twice as small as their mp3 equivalent !This program uses ‘Tremor’ of ‘Xiph.org Foundation’ to decode the ogg vorbis codec. It runs at 66 MHz.Supported sampling rates : 11025kHz, 22050kHz, 44100kHzThis is just an alpha version, you can only run 2 files at the moment :”a.ogg and b.ogg”in gpmm . The output seems fine, from what i’ve tested :)

http://www.gp32emu.com

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PmDoom Beta v0.3 (GP32 game port)

Text taken from GP32emu:

Tom Forsyth updated his his GP32 port of Doom. Its been over a year since the last release and he has now released the source code in the hopes that someone will continue with the project. Changes in version 0.3 are: -Save/load do now work I believe.-First attempt at a sound libarary, but it doesn’t work and locks the machine. The FXE for version 0.3 hasnt been updated but I will look into compiling the new source code and release a FXE if all goes well. In the meantime head over to the homepage here for more information and the sourcecode downloads.

http://www.gp32emu.com

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Super Star Shooter Advance (GBA game)

A new shooter for GBA is out. Check it out at:http://www10.big.or.jp/~and/

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