LOFT Demo (GBA misc)

News taken from GBAdev.org:

Frederic has released a demo of his LOFT system:This is a little prey-predator system. The originality is that it is programmed in a language called LOFT which allows for concurrent programming (with a variant of threads, called FairThreads). The objective of LOFT is to ease the programming of behavioral aspects in embedded systems such as the gba.

A Web page describes the context:
http://www.inria.fr/mimosa/rp/LOFT

The LOFT compiler can be obtained from there (GNU license).

http://www.gbadev.org/

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Touch! (GBA game)

News taken from GBAdev.org:

Dave Mejia has released his first game for the GBA called Touch!

Touch! can be thought of as breakout with a few twists… The goal of the game is to move all the blocks to the bottom of the screen. Your paddle can move up, down, left or right? and you can control the speed of the ball.To clear the level you must move all the blocks within the three-minute time limit. Each time the ball hits the red line you will be penalized by a certain deduction of time.

The game includes:
+ A High Score system (not saved to SRAM though)
+ Instructions are built into the image
+ Proper credit to the people who made the game possible.

http://www.gbadev.org/

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Elite: The New Kind v1.1 (GBA game)

News taken from GBAemu.com:

A port of Elite: The New Kind has been made for the GBA! It features everything found in the PC (a remake itself) and also has a nifty menu system which replaces the keyboard you would have used on the PC. A very nice port and well worth checking out. And before you say the news is old (it says January 2002 on the homepage) the binaries say 26/01/2003 so I will go with that :)

http://www.quirky.remakes.org/

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GBA Game Review: TetXis Advance by Sergej Kravcenko (GBA misc)

Another Steveola review for Pocket-Emu. This time”Tet*is Advance”.

http://pocket.dcevolution.com/tetrisreview.shtml

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Sokoban v1.0 (GP32 Game)

In the silence of the night “clem” updated his page with version 1.0 of his sokoban game. This version has a few bugfixes. Thanks to clem himself for the news.

http://www.unet.univie.ac.at/~a0200586/

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GBA Game Review: Bust A Move GBA by Russ Prince (GBA misc)

Another Steveola review for Pocket-Emu. This time”Bust A Move GBA by Russ Prince”.

http://pocket.dcevolution.com/bustreview.shtml

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GBA Game Review: Thurst by Matthew R. Partridge (GBA misc)

Steveola reviewed the homebrewn GBA game”Thurst”by Matthew R. Partridge for Pocketman of Pocket-Emu (the page has similar content than PDroms). You can read the review at:

http://pocket.dcevolution.com/thrustreview.shtml

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2 Bits Ball Wall (GBA game)

News taken from GBAemu.com:

You may kinda recognise 2BitsBallWall as its predecessor 1BitsBallWall was entered originally in last years 4K GBA compo by JustBurn. This version released today was made in July 2002 but he forgot to release it :) It now features 60 levels, password support and 4 colors per tile instead of 2 colors :)

You can get the download from GBAemu.

http://www.gbaemu.com/

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Something personal (misc)

Kia’ ora!

As some of you might already know, i’m in New Zealand since 2 weeks as an exchange student for half a year, so i think i won’t have much time for improving pdroms.com. Jep, just wanted to tell ya this :)

And now something for the people living in NZ:
If you wanna get in touch with an Austrian student, just write me an email (pancid at pdroms dot de). I’m living next to Auckland and i really enjoy meeting new people!

Ok i think that’s it so far…
See ya!
Pancid

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SID Machine v0.5 (GP32 Application)

Sasq released another SID player for the GP32. Thanks to GP32NEWS & GP32EMU for the news.

Small playsid-player using libpogo (no offical libs). Handles long filenames. Also handles gzipped files.Looks for sid.pak (in root) at startup. A pak-file is an archive of files, used to avoid the overhead of having many small file on a fat filsystem (the hvsid-collection takes about half as much space in a pak file). In this way, the entire hvsids collection takes only 60MB

http://www.gp32news.com/

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