Alexander released a jump and run demoengine for the Gameboy Advance. It features Parallax Scrolling and SpriteBG collision detection.http://stud.fh-heilbronn.de/~adimitri
Recently Lik-Sang lost a court against Nintendo because of selling devices capable of copying GBA/GBC games. Read more on those pages:Reuters.com (English News)Nintendo Wins Piracy Case Against Hong Kong FirmUPDATE 1-Nintendo wins piracy case against Hong Kong firmJudge rules against HK firm in Nintendo piracy caseHeise.de (German News)Lik Sang muss an Nintendo zahlen [Update]Feel free to discuss this recent happening [&hellip
The homepage of the NES emulator LJGP has been updated with some WIP new: WIP Still have some bugs to fix, but now speed is near 100% (90-100%) in most games and frameksip 0 if sound is off. With sound on and frameskip 1 it’s nearly perfect (100% speed most of the time). Sounds like the next release will be [&hellip
A new version of snes9xgp is out. This version has improved speed and some new menu options. Thanks to meonlyevi on EFNET #gp32dev for the news!http://www.snes9xgp.com02.com
Memoritron32 is a new GP32 game based on the Simon game where you must remember the sequence of flashing lights and repeat them. Also on the homepage is some WIP screenshots of a platfrom game named Stoneage2K. Check out the screenshots and download Memoritron32 from the homepage athttp://www.hvaal.net/gp
Been busy working on the next version of Darts the past week and making some good progress. I have been switching between different parts of the game code and mostly been working on the speech engine and the menu system. The speech engine is coming along nicely. English commentry is mostly finished and German is added but not 100% correct [&hellip
Some WIP news on the NES emulator by Rlyeh: NEW: sound core updated. Now its even faster, more accurate and it fixes some tune games (like ‘A boy and his blob’)NEW: fixed background clipping and sprite right clipping.NEW: Mappers updated:Nintendo MMC1, MMC2, MMC3, MMC4, MMC5,iNES 0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,25,26,32,33,34,iNES 40,41,42,43,44,45,46,47,48,49,50,51,57,58,60,62,64,65,66,67,68,69,70,71,iNES 2,73,74,75,76,77,78,79,80,82,83,85,86,87,88,89,90,91,92,93,94,95,96,97,iNES 100,101,105,107,108,109,110,112,113,114,115,116,117,118,119,120,122,133,iNES 134,135,140,151,160,180,181,182,183,185,187,188,189,191,193,194,222,225,iNES 226,227,228,229,230,231,232,233,234,235,236,240,241,242,243,244,245,246,iNES 248,249,251,252,255NEW: an auto-detect rom name by CRC ( but [&hellip
fjsantos released a Space Invaders clone fully coded in DragonBasic. The features:* More than 20 Levels* Old Fashion Gfx Style* Pause key in Game (START KEY)* Easy to add owns Levels* Less than 600 lines of code* Less than 32 kb* Tested on Real Hardware* Saves Score in SRAM* Sounds in Game* Animated Sprites* Full Commented CodeGBAdev.org
IcemanGP has put online his homepage for his GP32 programs. Here you can find two unfinished game engine demos for download, Garou and King Of Fighters remake as reported here several weeks ago. There is also a demo based on IcemanGP’s own graphics library which is also available for downloading. Visit the homepage athttp://gp32iceproject.ifrance.com/for more information and the downloads
Herg released a new version of his great Solitaire game for the GBA. This version keeps track of statistics for games played, won, etc. and a cleanup of the graphics. Visit his homepageherefor the downloads of this and his other games