Image provided by: BrianGBAGI by Brian Provinciano is a Sierra adventure game interpreter/emulator for the Nintendo Game Boy Advance. The changes:Added a virtual keyboard! Now all keys can be pressed, including CTRL, ALT and SHIFT combinations!Now ALL words can be entered in the input dialog by selecting the"More>>"button!Added a new improved game select screenAdded diagonal movementImproved audio playback accuracyImproved the menu systemFixed picture rendering, so now"Space Quest 0: Replicated"is fully playablehttp://www.bripro.com/
Archive for October, 2004
rov's filelauncher, similar to PacRom (but with rar-support), now also lets you view GIF and PCX files and play MOD files.http://www.gp32x.com/
molton released a good old Nibbles/Snake game for GBA. It contains 12 levels. Get it from:http://www.pdroms.de/phpbb/viewtopic.php?t=164
Martin Korth updated his genious emulator/developmenttool NO$GBA to v2.0a. The changes:29th September 2004 - version 2.0a- debug: fix: shutdown message immediately even if 1st/traced opcode at emu_run- cartload: memorizes recent cartnames last 9 shown in windows version file-menu- bios: bugfix: softreset by 80x86 code switches from thumb state to arm state- debug: numeric expression decoder accepts uppercase hex/oct/bin in debugger- speedup: faster cpu_arit_add_flags emulation (and cmc-less cpu_arit_sub_flags)- debug: online assembler can create LDR=IMM if it finds match/fREE/blank memory- debug: online assembler can"edit"existing"ldr{cond} rd,=imm"pseudo opcodes- curious: help/ass/dis/emu: described/supported older retro ARMv1,2,3 versions- armv5: emulated all new/changed ARMv5TE opcodes (disabled in no$gba of course)- armv5: a22i/disassembler: (qadd/sub, mul16bit, cpsr.q, ldrd/strd/pld, vect.hi)- armv5: help: ARMv5TE (qadd/sub, mul16bit, cpst.q, ldrd/strd/pld, mcrr/mrrc)- debug: search menu with new quick-link goto-memory-area function (and goto pc)- bugfix: re-fixed flash backup writes (same ebx*8 bug as eeprom, thanks celebi)- armv5: a22i/disassembler: recognize new ARMv5 opcodes (bkpt,blx reg/imm,clz)- armv5: help: described new ARMv5 opcodes (bkpt, blx reg/imm, clz, copro.2)- armv5: help: described changed ARMv5 opcode behaviour (mul.cy, pop/ldm/ldr.pc)- armv5: help: new chapter describes differences between ARMv1 through ARMv5- webpage: added notice needing help about sick debug info specifications- emudetail: accepts thumb BX opcode with reserved bits0 (suspicious warning)http://nocash.emubase.de/gba.htm
Image provided by: mATkEUpONmATkEUpON updated his war game"GP Final War"to version 0.7. You can download it, at it's official homepage.http://matkeupon.gp32z.com/
DCEmu UK are proud to announce the opening of the first joint Dreamcast and Gamepark 32 Homebrew Coding Competition. More at the official page.http://www.dcemu.co.uk/dcgp.shtml