Archive for January, 2005
GP OSx BLU+ Fix (GP32 application)

Alien8 fixed his recent GP OSx version to be BLU+ compatible. You can get his MAC-Style file launcher from:http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,7,

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Ultra SCSIcide (A2600 game)

Ultra SCSIcide is an original, fast-paced homebrew game released back in 2001 by Joe Grand of Pixels Past. In SCSIcide you play the role of a hard drive read head. As the different colored bits scroll by on the hard drive platter, you need to quickly read them in the correct order before you suffer a buffer underflow. As you [&hellip

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Crazy Balloon 2600 (Playable Demo) (A2600 game)

Image provided by: UnknownAtari 2600 author Manuel Rotschkar (whose previous games include Seawolf, Star Fire, and Gunfight) has been hard at work on his newest Atari 2600 creation, Crazy Balloon. Based on the 1980’s arcade underdog from Taito, in Crazy Balloon you must carefully navigate your balloon through many varied levels full of different dangers. The final version, which Manuel [&hellip

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CaSTaway v15.1 – Test Release (Atari ST emu for GP32)

Skeezix updated his Atari ST emulator port CaSTaway. You can get details about this test release (not a stable!) on GP32x.http://www.gp32x.com/board/index.php?act=ST&f=16&t

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GP Quake v0.5 (GP32 game port)

Woogal has updated GP Quake to v0.5. The official page has not been updated yet, you have to get it from GP32x. Changes: * Added to the options screen is the new Double Size option>>Frame rate is improved significantly, and the graphics don’t look as bad as you’d expect.* Sound. Only samples at the moment, but it should be possible [&hellip

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FreeSCI GP32 2005-01-15 (Sierra Game Interpretor for GP32)

FreeSCI for GP32 has been updated yesterday. The changes: * src/gfx/resource/sci_picfill.c (FILL_FUNCTION): Removed some magic of questionable correctness from pic filling code (fixes qg1 pic.095 visual map / unscaled) * src/gfx/resource/sci_picfill_aux.c (AUXBUF_FILL): Made sure that auxbuf filling is only used whenever the control map is involved, and ensured that the bits set in the unscaled case can be (at worst) [&hellip

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PD Roms Coding Competition #3 – Starting NOW!

Ladies and Gentlemen, the time has come for the fourth PDR Coding Competition called, called PDRC #3 (Don’t get confused there was a #2.5 🙂This time there are more systems allowed than ever before, in detail: Gameboy Classic, Gameboy Color, Intellivision, Neo Geo Pocket Classic, Neo Geo Pocket Color, Odyssey 2, Wonderswan Classic, Wonderswan Color, Game Gear, NES, Master System, [&hellip

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Vertical (12-01-2005) (GP32 game)

Synkro fixed his shooter game”Vertical”to work correctly on BLU+ machines.http://www.pdroms.de/file_details.php?fn

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Tanda In Bamboo Madness v0.1c (GP32 game)

GiG updated”Tanda In Bamboo Madness”, a very promising Jump’n’Run game for the GP32, so it displays a startup menue now to select between normal or BLU+ mode.http://www.gp32x.com/board/index.php?showtopic=16703&st=0http://www.pdroms.de/file_details.php?fn

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Blambastic (GP32 Fenix Game)

Blambastic is an arcade style side scrolling space shooter game. It features 5 types of enemy, 3 types of weapons and 3 levels. The game was originally coded in DIV, ported to DC Fenix by Atari and wraggster modified the DC Fenix version, so it should work fine on the GP32! Enjoy!http://www.pdroms.de/file_details.php?fn

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