Archive for October, 2005
GPLynx v0.4 (Atari Lynx emu for GP32)

GPLynx is an Atari Lynx emulator for the GP32 by tuskenraider2k. The code is basedon another emulator called”Handy”. Changes: it’s faster All savegame problems are solved (?!) sound works better bugfixes http://www.pelle7.de/uml_index.php?open=emu

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EBOOT Loader v0.7 (PSP Application)

This is a tool to run homebrew EBOOT programs on your v2.0 PSP. It will not run on any other firmware version. It’s very much work in progress, but can load quite a lot of existing EBOOTs. Changes: Implement simple internal memory manager, hooked onto firmware memory management, to boost memory pool available to applications. Hook thread allocation and exit, [&hellip

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The Minigame Project v1.5f (GP32 Fenix Games)

Quiest has updated”The Minigame Project”. It’s a collection of plenty of minigames made in Fenix. Four new games come with this release: Fruity Guy Cannonball Paddler Space Ball Bubbles32 Changes compared to the previous version: Overall: New icon for the fxe Changed splash screen Added pause function to all minigames, except for Tunnel (because it is not made by me) [&hellip

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GBAwins Coding Competition (misc)

Yes, another coding competition: GBAwins.com is going to run a development compo! It’ll be the first WinDS development compo, a compo for WinDS software only! Get more information at:http://www.gbawins.com

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The Game (NES Game)

Image provided by: UnknownThe aim of this 4k NES game is to move the player so that you hit targets and score points.http://www.ffd2.com/minigame

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Bomb Jack (23-10-2005) (GBA Game)

NRX has updated his classic CPC remake of Bomb Jack for the Gameboy Advance. Grab the new version from:http://www.playeradvance.org/index.php?showtopic=12475&st

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Flow (23-10-2005) (A2600 Game)

seemo also updated his other game”Flow”. Changes: changed some colors to make the player cursor easier to see increased number of new cpu cells when you get 999 points and the game is over, you’ll get a little message http://www.atariage.com/forums/index.php?showtopic

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Jitter (23-10-2005) (A2600 Game)

seemo has updated his game”Jitter. Concept: There’s a matrix of symbols, and you have to move the joystick or press fire, according to the current symbol (colored with red). If you do the right action, you’ll skip to the next symbol in the matrix, until the matrix is over or an empty cell is encountered : when this happens, you [&hellip

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Genesis Plus v1.2a (Genesis emu for GC)

A port of Genesis Plus, a genesis emulator, for the GameCube has been released by Softdev. Changes in this release: improved sound and gameplay http://gcemu.dcemu.co.uk/genesisplus.shtml

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GestureDS (NDS Techdemo)

Release notes: Hi all, this is my first NDS program, and it’s just a”preview”of a handwriting recognition library I’m writing (using something like grafitti), it was only a few hours of programming, but I hope you like it: it’s a library to recognize gestures done with the stylus, for now, only absolutes directions (UP, DOWN, LEFT, RIGHT), but adding others [&hellip

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