Archive for March, 2006

Uae4all v0.5.1 (Amiga emu for GP2x)

critical has updated his port of UAE4ALL (UAE for DC) for the GP2x. Release notes: 0.5.1 Stopped switching input mode when virtual keyboard visible. Fixed annoying”have to select directories twice sometimes”bug Sorted both directories and files, rather than just files Implemented turbo mouse (hold down X for triple speed mouse) Added 266MHz to the overclocking options Added png ico http://www.vividvillage.com

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Beats of Rage PSP v0.09 (PSP Game Port)

SamuraiX has updated his port of Beats of Rage, a side scrolling 2D beat’em up. Changes: -Compatibility with 2.0 TIFF-New File Logger(BeatsOfRageLog.txt gets created when ever an error occurs)-Lots of Memory Fixes/stabilizing here and there.-Keep version identical to OpenBOR.-OpenBOR defaults to 333 MHz (Keep Video Smooth) since its much more complex than bor. http://forums.qj.net/showthread.php?t

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Night Hunter (GBA Game)

Night Hunter is a (unfortunatly very very very short) Castlevania style game for the GBA. It was sent to use by Eugene Esterly III.http://www.pdroms.de/file_details.php?fn

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Fushido v1.0 (NDS Game)

Image provided by: Francois PessauxFushido is inspiredof the original game called Ishido. Hence the basic aim is to make lines and/or columns with pieces that will be proposed. Once a line or a column is full, it disappears, leaving the cells it covered”marked”. Depending on the game mode, the next level is reached once enough cells or lines are”marked”.http://francois.pessaux.neuf.fr/creations.html

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Uae4all v0.5.0 (Amiga 500 emu for GP2x)

critical has updated his port of UAE4ALL (UAE for DC) for the GP2x. Release notes: 0.5.0New things (all Chui and fox68k’s work, just adapted for the GP2X): SuperThrottle – Hold down the right trigger first, then whilst still holding it, hold down the left trigger too. This will disable sound and set frameskip to 10 to speed things up. This [&hellip

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Snake Advance (GBA Game)

Image provided by: GBAdev.org“Schultz, die Zahlberhaft”has released a Snake game called”Snake Advance”. It has been fully coded in assembler.http://www.gbadev.org/index.php

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