Archive for July, 2007
Custom Ship Shooter DS v0.1 (NDS Game)

Custom Ship Shooter DS is an early shooter game for the

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PSX4GP2x (19-07-2007) (PSX emu for GP2x)

A new release of PSX4ALL for the GP2X, known as PSX4GP2x, has been released. Now at build 071907, it brings large performance increases, maintains memory card support, and adds more stability

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Yet Another Tetris Clone (20-07-2007) (PSP Game)

khai_khai,has updated his homebrew Tetris clone for the PSP. Changelog: – Fixes a display bug – Incorporates high scores

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Colors v1.03 (NDS Application)

Colors! is a simplistic digital painting application for Nintendo DS that is inspired by painting-techniques using Wacom boards in Photoshop or Painter. Current features Plain circle brush where pressure controls opacity 512×384 image resolution with 1 stage zoom Replay the whole painting process of an image Hue-circle and luminance/saturation-triangle style palette Simple Load/Save support

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BlockSnake (PSP Game)

BlockSnake by JaSo PsP is a well known “Snake” game. The speed increases by time, a highscore table is available

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PSPIRC v1.0.1 (PSP Application)

PSPIRC is a basic IRC client for the PSP (see Internet Relay Chat). This first release has the following main features : – IR keyboard support – Danzeff virtual keyboard for all text input – Profiles to store Login/IRC servers datas – Save log files It is mainly based on the IRC engine written by Danzel, and the user interface [&hellip

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Space Patrol – Teaser Edition (IntelliVision Game)

Space Patrol: Teaser Edition offers a glimpse at the upcoming release of Joe Zbiciak’s second complete game, Space Patrol. This edition is fully playable, and offers a generous sampling of the complete game. The teaser edition, however, contains only a portion (Checkpoints A through J) of the 8 wonderful courses that David Harley designed. This release still offers a wide [&hellip

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Intellivision Programming Contest 2007 (IntelliVision misc)

Joe Zbiciak is holding an IntelliVision Coding Competition. Deadline is 1st November 2007. Rules: * The game must be no larger than 16K 16-bit words. Games are not constrained to 10-bit wide ROM. They can use the full 16-bit width. * The game must fit the $5000-$6FFF, $D000-$DFFF, $F000-$FFFF standard 16K-word memory map. * The game must not require additional [&hellip

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Happy Halloween (18-07-2007) (A2600 Game)

Happy Halloween, formerly known as Halloween Havoc, for Atari 2600 has been updated

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Bee Ball v3.6 (A2600 Game)

Bee Ball is a mix of volleyball and tennis, you are one bee, and need throw the “honey ball” to opponent side, using the raquet. If ball touch the floor, you score 1 point. After X poits you are a winner. Changes: – Fixed net collision bug – Added ball graphic trick

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