HiivelyPlay is a basic AHX/HVL module player with Wiimote and FrontSD support. Copy the contents of “SDCard/” from the zip file to the root of your SD card, then put any extra AHX or HVL files you want to play in the “/hvltunes” directory. Then select HiivelyPlay from the homebrew channel. Follow the onscreen instructions to load and play AHX [&hellip
In Fallspiel you have to catch falling V’s with a bat – and that’s it already
Akop Karapetyan has updated his port of fMSX for Playstation Portable. New features: * Games/applications that require MSX Audio/MSX Music will no longer crash the emulator if either is disabled in System settings – there will simply be no Y2413/YM8950 audio * ROM type settings are now saved between sessions – up to 500 different ROM’s can be tracked by [&hellip
repeaterDS is a free music application for the Nintendo DS that allows you to “play” a sample by drawing on the DS screen. The vertical axis controls repeat length. The horizontal axis controls the playback offset into the sample. Thanks to http://www.nintendomax.com for the news
A port of id softwares Quake 1 to the Nintendo DS. The main goal of this project is to drastically reduce the memory requiremments needed to play quake on the DS. Discussion: http://forum.gbadev.org/viewtopic.php?t=15668 Thanks to http://www.nintendomax.com for the news
JelloPhysics is a soft body library for XNA Windows and XBOX360. PS: The link on the main page still refers to 0.4, you should manually change that to 0.5 and the download will work
Wii Web Server is a simple Web-Server for the Wii. Still it’s in very early stages of development
Using GL2GX will enable you to do easy porting of OpenGL application to the Wii and/or Gamecube. Currently there is only an first alpha version released
Using GL2GX will enable you to do easy porting of OpenGL application to the Wii and/or Gamecube. Currently there is only an first alpha version released
libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics. libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries. libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of [&hellip