PNGU is a lib for Wii and GameCube that ‘wrap’ the famous libpng and facilitate png handling and conversions to the native Wii/GC formats. PNG format has some properties which make it interesting: A background color, a list of transparent colors, alpha channel, it doesn’t modify the colors (as jpeg do when compression), open format… Features: It’s based in libpng [&hellip
PNGU is a lib for Wii and GameCube that ‘wrap’ the famous libpng and facilitate png handling and conversions to the native Wii/GC formats. PNG format has some properties which make it interesting: A background color, a list of transparent colors, alpha channel, it doesn’t modify the colors (as jpeg do when compression), open format… Features: It’s based in libpng [&hellip
libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics. libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries. libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of [&hellip
What is PSP Phonebook? Well, as the name says, it is a “phonebook” for your PSP. You can search for your friends and find their contact info like Skype and Go! Messenger, as well as AIM and
Turn off your Wii. Example of using libwiisprite. Simple menu example with rollover effect
Jeremysr has updated his Conway’s Game of Life implementation for DS. Release notes: Update: I’ve added a few features that people suggested (saving/loading, erasing, counting live cells) and I also licensed DSlife under the GNU GPL Discussion: http://forum.gbadev.org/viewtopic.php?t
theoxylo has update his 2D shooter Rainbow Sprite Wars. Release notes: I’ve added walls and some questionable pathfinding for the “big brother” enemies
Poddle is an iPhone game inspired by Peggle ( http://www.popcap.com/games/peggle ). Changes: Limited balls score multiplier
This is a PSP adoptation of Rise Of The Triad, 1st person shooter, originally developed by 3drealms/Apogee. Changes: – Slim psp support. – fixed a memory leak bug, crashing the game after 5-10 minutes of playing. – fixed intro screens / cut scenes – some performance optimizations to rendering and timidity routines. – added a PSP screen-size selector.On “Screen Size” [&hellip
SetVolume is a finger friendly volume changer. Changes: added sound notification when changing volume added possibility to change ringer volume added hooking of volume keys various bugfixes