WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite. Changes: +Added Line (Dynamic rectangle) Drawing +Clear Screen Button +Pulley/joint bug fixes to stop crashing! +fixed layout a bit
UAPaint is a drawing application for Nintendo DS. Changes: -Added Guitar Hero Buttons as tool shortcuts – Blue= Pen, Yellow=bucket, Red=color picker, Green=Line tool -fixed another grid bug
Beardface released WiiPhysics, its a physics emulator for the Wii using Box2d and libwiisprite. Thanks to http://www.wiibrew.org for the news
Foxy has updated his Bubble Dizzy remake for Wii. This version adds SFX. Thanks to Foxy himself for the news
PyKaraoke is a karaoke player by Kelvin Lawson, ported to GP2x by David Rose. Changes: * Much improved GUI with many new features and additional configuration options. * Export karaoke files to MPEG format (command line only). * Launch external media players – use the PyKaraoke GUI to catalogue and launch your entire collection. * Many enhancements on the GP2X [&hellip
CapSure is a screenshot prog for PPC’s. Changes: -Gracefully handles folder access errors -Improved Emboss and Blur -Command line bug fixed -Now one CAB for QVGA and
This is Picross (aka “Nonogram”) for the PSP programmed in Lua. Original code by Haggar – http://haggar.pocketheaven.com/ and redesign and numerous other things by Maurice. Features: – Sizes 5, 10 and 15 supported – PicrossDS-like graphics – Timer – Music and sounds – File browser – Puzzle Editor/Maker – 215 puzzles included – Highscore tracking
libosk is an easy to use, 100% configurable on screen keyboard for applications written using libwiisprite, written by beardface. Changing language, look and feel, etc… can all be accomplished simply by modifying a config file. A demo application showing how to use libosk is included in the release. Source: http://www.wiibrew.org/wiki/Development_Applications/libosk
Box2D is a 2D rigid body simulation library for games. Programmer’s can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game’s point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you [&hellip
Pstros NDS is a MIDP implementation running on the CLDC java machine compiled for the Nintendo DS. It allows you to run some java programs and games written for the mobile phones on your NDS. To achieve this goal one needs a java machine for processing the bytecode and a program library that implements the MIDP api. In this case [&hellip