Archive for September, 2008
Dungeon (RC3) (A2600 Game)

Dungeon is a dungeon game for Atari 2600. Release notes from s0c7: I still haven’t been able to replicate the problem on my system. However I would like to fix this if possible. All the varying hardware out there can make it difficult to have something universally compatible. Try this version and let me know if it makes any difference [&hellip

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Pitch N Catch (14-09-2008) (A2600 Game)

How to play: Choose a play and watch it unfold, as your teammates run along their routes… Get ready to pass the ball to an open catcher, and lead him to the goal zone! But watch out for the blocky-blocker, who can intercept the ball and stop your catchers before they score. Release notes: Hi, here’s an updated version of [&hellip

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Super Mario 2600 (09-09-2008) (A2600 Game)

Wickeycolumbus is having an attempt to create a “Super Mario” style game for the Atari 2600. It’s currently in early stages and there is no actual gameplay

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Juno First (RC1) (A2600 Game)

Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently. The awesome sprite graphics were created by Nathan Strum, and the the [&hellip

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Weightman (A2600 Game)

Weightman is a weight lifting game for Atari 2600, coded by donnerkuh, in tribute of Germany’s gold medal at the recent Olympic Games 2008. Release notes: My demo has no difficulty-levels, it is only a tutorial, to learn the steps: First step: joydown Second step: hold joydown and press fire Third step: hold joydown and stop pressing fire Later, it [&hellip

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Ruins (12-09-2008) (A2600 Game)

Random Terrain updated his Maze game Ruins. Release notes: Although the code is embarrassing to look at, I updated it so it will now work with the latest version of batari Basic. The code is unnecessarily bloated and hard to understand, so I’ll try to fix it up one of these days, but until then, at least the .bas file [&hellip

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Terrance and Phillip (Build 53) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform. Release notes from atari2600land: Changed level 5’s background color to gray. With it red, it was kind of hard to tell where Terrance’s shirt was

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G-Alarm v0.3 (PPC Application)

G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth. Changes: – [ADDED] Finger-friendly skin – [ADDED] Support for skins (take the default skin in the “gfx” directory as an example to create a new skin!) – [ADDED] Support for vibration – [ADDED] [&hellip

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OpenBOR v2.200 (DC misc)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and [&hellip

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OpenBOR v2.200 (PSP misc)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and [&hellip

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