LBGSHI posted news about a PS2 Hacking System which is in development. Check out the link below for his full statement. Quote: For some time now (several years, off and on), GSHI.org administrative staff and several select members of the scene have been working, in secret, on something tentatively called Project Artemis: a hacking system for the Playstation 2. The [&hellip
ragnarok2040 has updated the libpng library port to PS2. Release notes: I’ve updated the libpng port to 1.2.33. I uploaded a tarball of the source and a patch to update the current port to 1.2.33 to http://homebrew.thewaffleiron.net/ragnarok2040. The tests in pngtest.c passed and gsKit’s png-texture example worked fine. You should make sure previous header and library versions of libpng aren’t [&hellip
ragnarok2040 has updated the zlib library port to PS2. Release notes: I updated the zlib port to version 1.2.3. It’s at http://homebrew.thewaffleiron.net/ragnarok2040. I made a patch as well so updating the svn repository should be easier. Not much work was really needed except for reorganizing the directory structure of the files and copying over the Makefiles from the old port
This is a laser control game based on the PSP laser control idea by califrag. Laser Invaders is coded from scratch, using the ps2dev.org Go!Cam demo as a template. Changes: – Implemented Intrafont library
jrok released a techdemo. Quote: So, I’ve been working on designing some routines that use the playfield to draw laser beams that can destroy playfield-drawn terrain. Enclosed is my first effort, which I think could do with a lot of improvement. It its current state, my death ray does the following: – Calculates the playfield position of the sprite from [&hellip
New game for atari2600land… Quote: but i’m not working on this anymore in favor of Toobin
A sci-fi adventure game by jrok set on a space station filled with evil mutants and robots. Your goal will be to locate the station’s death ray and disable it before the bad guys use it to destroy mankind
ZaxMidlet is a midlet Z-Machine Interpreter for Blackberry and other J2ME devices that support MIDP2.0 and file access. It is based on Zax 0.91. It should play V1-5,7,8 Infocom and Inform games. For OTA Install goto http://sites.google.com/site/zaxmidlet
MLE – The Mobile Learning Engine is a learning application for mobile phones written in Java (J2ME). It enables you to use your phone at anytime and at anyplace for computer-aided, multimedia-based learning. It is a content independent engine
J2ME application for cell phones that lets you tap rhythms of songs on the keypad to call specific people in your address book. Project started by one of the original creators of http://www.songtapper.com