Archive for July, 2018
The Retro League Podcast – Episode 446 – Chasing the Popular Trends

The Retro League Podcast features discussion about the latest retro gaming news, re-releases, community developments and reviews of our favorite games. This week: This week we’re making our controllers wireless and researching a Super Famicom game with a generic title. We wonder if kids these days are so impressionable that they would rush out and buy luxury cars just because [&hellip

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The Retro League Podcast – Episode 445 – Ban All Coin-Operated Amusement Devices

The Retro League Podcast features discussion about the latest retro gaming news, re-releases, community developments and reviews of our favorite games. This week: This week we have evidence that the mythical NES Classic Mini is actually a real product that consumers could buy and not just a scam perpetrated by eBay resellers. We might have to expose our stomachs to [&hellip

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The Retro League Podcast – Episode 444 – Gamer Motivations

The Retro League Podcast features discussion about the latest retro gaming news, re-releases, community developments and reviews of our favorite games. This week: This week we’ve found the wordiest video game listing on Craigslist and we watched the history of the Betamax camcorder. Sixteen years ago Nintendo had people carry televisions and video game consoles around for an entire weekend [&hellip

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The Retro Hour EP131 – The History of Sega (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK. Content: We’re joined by one of the world’s leading Sega historians Ken Horowitz, the owner of Sega-16.com and author of two Sega history books for some great nostalgic chat

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Video: NES Programming #47 – Adding Collision To The Asset Tool

Michael Chiaramonte goes on with his NES Programming tutorials. NES Programming #47 – Adding collision to the asset toolWatch this video on YouTube. Quote: In this stream, I added the ability to turn on a grid in the asset tool and toggle collision in metatiles by clicking on the individual 8×8 subtiles in the metatile. This information is saved in [&hellip

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Generic Snake Clone v2018.07.29 (Nintendo 3DS Game)

Generic Snake Clone by Jayenkai has been released, and is available for Windows, Linux, MacOSX and Nintendo 3DS. This is apparently a generic snake clone

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Raumfahrtaufgabenübertragungsgesetz (Nintendo DS Demo)

Raumfahrtaufgabenübertragungsgesetz is a new Nintendo DS demo by St. Vincent and the Grenadines, released at Nordlicht 2018. Don’t get irritated by the long German odd name of the demo, it’s worth your time. SVatG – Raumfahrtaufgabenübertragungsgesetz [Nintendo 3DS]Watch this video on YouTube

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Video: NES Programming #46 – Tile Loading And Attributes Are Done For Now

Michael Chiaramonte goes on with his NES Programming tutorials. NES Programming #46 – Tile loading and attributes are done for now!Watch this video on YouTube. Quote: I finally got the tile loading and attributes loading properly in this stream. We have one more minor task to take care of on Thursday, but even with reloading the entire attribute memory in [&hellip

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Might of the Balls v2018.07.23 (Nintendo 3DS Game)

Might of the Balls by Jayenkai has been released, and is available for Windows, Linux, MacOSX and Nintendo 3DS. Guide your ball over the maze and light up the tiles, in a bid to beat your opponent

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Into The Blue v2018.06.24 (Game Boy Game)

Jonas Fischbach of Retroid fame released another Game Boy Color homebrew pearl named Into the Blue. You have a vertical play field with panels raising from the bottom. The panels can be rearranged and will disappear if three (or more) matching panels are lined up in a horizontal or vertical row. The game is over if a panel touches the [&hellip

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