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Gambol v0.1 (PS3 Game)

Gambol is the latest game project from ThatOtherPerson. It’s going to be a Jump’n Run game currently using Super Mario placeholder graphics.

http://thatotherdev.com/2011/11/20/gambol-v0-1-ps3/

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Maze Generator v1.2 (PS3 Game)

Maze Generator randomly generates mazes. You play as a red circle and can navigate the mazes using the directional pad. A new maze is generated when you reach the red square at the end.

Maze Generator v1.2 by ThatOtherDev - PS3 Homebrew Game

Changes:

This is an update/remake of Maze Generator for PS3. For anyone that doesn’t know Maze Generator was actually the first thing I ever made for PS3. It was originally made with the leaked SDK but has been redone using PSL1GHT and will now work on CFW. It now also has a lot more in common with it’s Wii version and features a title screen, textured background, multiple maze sizes and the option to watch the maze being randomly generated. It also keeps track of how many times you have finished mazes.

Just use the left analog stick to navigate the maze.

http://thatotherdev.com/2011/10/22/maze-generator-v1-2-ps3/

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They Do Not Die 2 v0.5 (PS3 Game)

They Do Not Die 2 by ThatOtherDev is a successor of “They Do Not Die”. A top-down Zombie shooter with simple graphics.

Changes:

* Added two player co-op play (shared screen).
* There are now cars and boxes scattered around the city.
* Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
* The shotgun is more powerful.

http://thatotherdev.com/2011/09/19/they-do-not-die-2-v0-5-%e2%80%93-ps3/

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Sketch Fight v0.2 (PS3 Game)

Sketch Fight is a simple two player fighting game with crudely done hand drawn graphics that are intended to look like something a person would doodle when trying to cope with the mind numbing repetition and tedium that is school.

Release notes:

I bought a second controller and with it I was able to figure out how to get the controls working properly. So that is what I fixed in this update to Sketch Fight (which for the uninformed is a two player fighting game). Nothing else has changed.

In the future I’ll now always be able to test multiplayer PS3 games before releasing them 🙂

http://thatotherdev.com/2011/09/10/sketch-fight-v0-2-%E2%80%93-ps3/

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They Do Not Die 2 v0.4 (PS3 Game)

They Do Not Die 2 by ThatOtherDev is a successor of “They Do Not Die”. A top-down Zombie shooter with simple graphics.

Changes:

* Your health and energy are now displayed with progress bars instead of text.
* There is a title/menu screen that comes up when you press the start button. You are also sent to this menu when the game first starts and when you die. From this menu you can resume your game, start a new game, create a game save or load a game save.
* A shotgun has been added.
* Running uses more energy.
* Game saves are slightly smaller (although it is still fairly slow to create and load them).

http://thatotherdev.com/2011/08/30/they-do-not-die-2-v0-4-–-ps3/

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Cascade Beneath v1.0 (PS3 Game)

Cascade Beneath is a simple fall down clone. You just move from side to side and try to let the platforms push you off the top of the screen as they slide up.

Release notes:

This puts me at two (admittedly small) updates in only one day! Huzzah! Basically everything I said about the recent update to Dont Get Crushed applies to this new version of Cascade Beneath.

It has been remade with PSL1GHT, now works on CFW, has a new font, speeds up over time, pauses when the XMB is brought up, there have been some slight changes to the random placement of the gaps in the floors and there are several other nearly unnoticeable differences.

http://thatotherdev.com/2011/08/29/cascade-beneath-v1-0-–-ps3/

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Dont Get Crushed v1.1 (PS3 Game)

Don’t Get Crushed is a PS3 port/remake of ThatOtherDev’s previously released Wii game of the same name.

Use the left analog stick to move the grey ball left or right and avoid the other balls as they bounce across the screen. If you get crushed under one of the bouncing balls then its game over and your score is reset to zero. Your high score is automatically saved to your hard drive.

Dont Get Crushed

Release notes:

Here is an update to something I made for PS3 ages ago. It was originally made with the official SDK but it has now been remade with PSL1GHT and will work perfectly fine on CFW (is it still not possible to run the old stuff from the days of Jailbreak devices unmodified on CFW without getting an 80010009 error?).

There have been a handful of changes. Everything speeds up slightly as your score increases. The game pauses when the XMB is brought up. The text is larger and has a different font. There are a lot of other alterations but it is all minor stuff.

The one very noticeable change is that it has returned to being played with the analog sticks (you can use either one) instead of being sixaxis motion controlled. I wasn’t able to get the motion controls working (I have been having bad luck with controls lately lol). I would greatly appreciate it if anyone want’s to point me in the direction of an example showing the use of the sixaxis with PSL1GHT. It isn’t really a problem though. Motion controls are fun but it still plays well with the analog sticks.

http://thatotherdev.com/2011/08/29/dont-get-crushed-v1-1-–-ps3/

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Sketch Fight v0.1 (PS3 Game)

Sketch Fight is a simple two player fighting game with crudely done hand drawn graphics that are intended to look like something a person would doodle when trying to cope with the mind numbing repetition and tedium that is school.

http://thatotherdev.com/2011/08/28/sketch-fight-v0-1-–-ps3/

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They Do Not Die 2 v0.3 (PS3 Game)

They Do Not Die 2 by ThatOtherDev is a successor of “They Do Not Die”. A top-down Zombie shooter with simple graphics.

Changes:

* You can save the game at any time and obviously also load that save.
* The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
* In addition to your gun you now have a rocket launcher.
* Rockets explode when they are shot, hit a person or hit a wall.
* Explosions destroy walls, push people back and hurt people.
* You can now run which consumes energy.
* Shooting momentarily prevents energy from regenerating.
* If you try to consume energy when you have none left then you will instead lose health.
* The speed that your health regenerates at directly correlates to how much energy you have.
* The screen (specifically the edges of it) turn red when you are low on health.
* The world is more densely populated.

http://thatotherdev.com/2011/08/21/they-do-not-die-2-v0-3-–-ps3/

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They Do Not Die 2 v0.2 (PS3 Game)

They Do Not Die 2 is a successor of “They Do Not Die”. A top-down Zombie shooter with rather simple graphics by ThatOtherDev.

Changes:

The walls are solid.
The world is darker.
The zombies can hurt you and the other survivors.
When survivors die they turn into zombies.
On screen text shows how much health you have and how many zombies you have killed.
When you are hurt the camera zooms in.
When you die the game restarts (complete with a reset kill count and a newly generated city).
If you shoot a zombie it will then always consider you its target regardless of any other survivors that may be closer to it.
There are more zombies.
Everyone moves faster.
Buildings are now occasionally subdivided into multiple rooms.
The game pauses when the XMB is up.

http://thatotherdev.com/2011/08/16/they-do-not-die-2-v0-2-–-ps3/

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