Below are Andre's Articles:
Wiireader v1.0 (Wii Application)

Hermes released a text reader application for Nintendo Wii. Quote: Basically (for which not know it) this is a program designed to be able to read comics, text files and / or listen to some music

By with 0 comments
Nelumbo Source Code (GP2x Game)

sol_hsa released the source code of his racing game Nelumbo. Quote: Since this project has officially stalled, I’m posting the source code (as is), so if someone wants to pick it up and poke at it, they got no objection from me. I might continue this project at some point, but no promises

By with 0 comments
Slide2Unlock2 (S2U2) v1.35 (PPC Application)

Slide2Unlock2 (S2U2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don’t use your device. And it’s has a CallerID function. Changes: – fixed the problem when start-up on Landscape mode on some devices. – fixed the problem when changing orientation on some devices. – fixed the occasional [&hellip

By with 0 comments
Minimalist PSPSDK v0.8.10 (PSP misc)

A native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications

By with 0 comments
PS2 Hacking System in Development (PS2 misc)

LBGSHI posted news about a PS2 Hacking System which is in development. Check out the link below for his full statement. Quote: For some time now (several years, off and on), GSHI.org administrative staff and several select members of the scene have been working, in secret, on something tentatively called Project Artemis: a hacking system for the Playstation 2. The [&hellip

By with 0 comments
libpng v1.2.33 (PS2 misc)

ragnarok2040 has updated the libpng library port to PS2. Release notes: I’ve updated the libpng port to 1.2.33. I uploaded a tarball of the source and a patch to update the current port to 1.2.33 to http://homebrew.thewaffleiron.net/ragnarok2040. The tests in pngtest.c passed and gsKit’s png-texture example worked fine. You should make sure previous header and library versions of libpng aren’t [&hellip

By with 0 comments
zlib v1.2.3 (PS2 misc)

ragnarok2040 has updated the zlib library port to PS2. Release notes: I updated the zlib port to version 1.2.3. It’s at http://homebrew.thewaffleiron.net/ragnarok2040. I made a patch as well so updating the svn repository should be easier. Not much work was really needed except for reorganizing the directory structure of the files and copying over the Makefiles from the old port

By with 0 comments
Laser Invaders v5 (PSP Game)

This is a laser control game based on the PSP laser control idea by califrag. Laser Invaders is coded from scratch, using the ps2dev.org Go!Cam demo as a template. Changes: – Implemented Intrafont library

By with 0 comments
Playfield Death Ray (Atari2600 Techdemo)

jrok released a techdemo. Quote: So, I’ve been working on designing some routines that use the playfield to draw laser beams that can destroy playfield-drawn terrain. Enclosed is my first effort, which I think could do with a lot of improvement. It its current state, my death ray does the following: – Calculates the playfield position of the sprite from [&hellip

By with 0 comments
KC Munchkin (Build 2) (A2600 Game)

New game for atari2600land… Quote: but i’m not working on this anymore in favor of Toobin

By with 0 comments