atari2600land is working on a game similar to M&Ms: Break ‘Em for the GBA and DS. The game itself is in early stages
A nuclear reactor core stabilizer and containment field has failed unexpectedly and you, the technician, have to manually stabilize the atomic matter until containment field can be initialized. The containment walls will start enclosing around the atomic matter as the containment field is brought back online. However because the containment field is down, other random atomic matter is being project [&hellip
Open USB Loader Project is an adaptation of the HD Project source code for loading games in USB Advance format
Ghuntlet is a Gauntlet clone for Nintendo DS coded with Micro Lua. Changes (Powered by Bablefish, unmodified): – Implementation of the choice of the character (sprite, different points of life, but not yet l’ arms) – Rewriting in mode POO for step badly of thing, but there remains job on this subject (management of the weapons, at the same time [&hellip
The Giana’s Return Team is close to release a hotfix release for the recent v0.99.5. There was an obvious bug, which did not let you finish the game and other certain parts, because of a modified jumping behaviour. Also the team is aware of a minor “stuck” problem, when the music loops: http://www.gianas-return.de/?p=619 – A solution is beeing worked on
The Giana’s Return Team is close to release a hotfix release for the recent v0.99.5. There was an obvious bug, which did not let you finish the game and other certain parts, because of a modified jumping behaviour. Also the team is aware of a minor “stuck” problem, when the music loops: http://www.gianas-return.de/?p=619 – A solution is beeing worked on
Bloody Mess Mobile is a top-down shooter game for mobile phones with J2ME MIDP 2.0 profile & bluetooth support. It is based on famous PC game Crimsonland & allows you to fight hordes of monsters on you mobile phone!
LightWallet is a open source lightweight J2ME personal finance management application
Build lightweight networks of service-based components (SOA). Autonomous behaviour, self-organisation, permanent and dynamic linking, XML-RPC based communication, password protection, legacy code accessed through wrappers. Java ME (J2ME) compatible
Dice game where you try to get different combinations of the dice and score as many points in each score.Support for up to 4 players, human or computer controlled.Rule variations for easy game or a hard top-down game.Motion control can be turned on to shake, hold and score with hand gestures