Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again. Changes: Fixed turning off autosave in menu Keyboard fixed, more keys added Fixed 7z loading from DVD Enable auto loading and renaming of SRAM save without “Auto” in the name PAL resolution fixed – no more letterboxing File browser scrollbar box now draggable, arrow buttons now scroll [&hellip
libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI. It uses GX for drawing, and makes use of PNGU for displaying images and FreeTypeGX for text. It was designed to be flexible and is easy to modify – don’t [&hellip
DeeSmo by Oerg
Sega Point by Oerg
Here comes another Breakpoint 2009 released console demo: Weiche Pommes by
Disco Return 4 by MarszczMelon is a Playstation Portable released at Breakpoint 2009, which ended today
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Some of the adventures ScummVM supports include Adventure Soft’s Simon the [&hellip
Scarab ( http://www.scarab-amiga.com/ ) released their Nintendo DS Demo “Defcon Zero” at the today ending Breakpoint
The guys from Paradise ( http://paradise.untergrund.net/ ) released another demo. This time their production is called HiRes Hunt and has been released at Breakpoint’s 2009 console demo competition
GEMISIS is currently learning libNDS and began to code a simple pong game. Features: -Small amounts of Physics -Multiplayer (via one DS) -A.I. (Really good A.I.) -Simple, yet advanced controls (for pong at least)