XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for [&hellip
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for [&hellip
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for [&hellip
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for [&hellip
Blargg picked up Matrixz’ Fireworks techdemo for NES and modified it. Release notes: Some changes (source + NES rom, as before): 2009-blargg.zip – Delayed explosion sound – Added noise burst to beginning of explosion sound – Sound of firework shooting from ground – Eliminated thump at end of explosion sound
Matrixz has released a tiny fireworks techdemo for Nintendo Entertainment System/Famicom. Release notes: Here’s a little fireworks demo, which i always wanted to do. This could have been improved in many ways.. maybe next year 😉 Source is included. GeoCities Download: http://www.geocities.com/matrixz15/2009.zip Enjoy.. and be welcome to do whatever good can be done with the source code
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Changes: – Added global highscore screen – Global highscore information is fetch from internet. – Improve button [&hellip
“Davee’s Unlimited Character Version and Mac Address Spoofer ” is a spoofer (aka faker) for the information found in the XMB->Settings->System Settings->System Information. This version supports the firmwares of 5.00 and 5.02 and includes spoofing of both System Version and Mac Address. So you can personalize the XMB Information for whatever you need, including your own imaginary “8.32342 0xDEADBEEF” firmware [&hellip
atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name. Release notes: the bugs mentioned above have been fixed (i think.) As for scoring, I really would like to avoid it, as the code that i put in to get rid of it (const [&hellip
“3D Virtual Globe” by mifki is an application similar to Google Earth. Release notes: This update doesn’t contain any significant changes and only adds several map layers (eg. OpenStreetMap) and Moon and Mars layers which many users asked for. Thanks to http://www.dcemu.co.uk for the news