java Midlet to use OpenStreetMap Data on a J2ME ready Mobile. Display a moving map using a BT SIRF GPS binary, NMEA or jsr179 decoder, show the street name on witch you are. Navigation exists in a first experimantal version
Lightweight, fast Java-centric Lua interpreter written for both J2ME and J2SE, including libraries for basic, string, table, package, math, coroutine packages, an optional compiler, luajava bindings, and JSR-233 pluggable scripting engine bindings
Microlog is a small logging library for Java ME (J2ME) like Log4j. It has support for logging to console, file, RecordStore, Canvas, Form, Bluetooth, a serial port (Bluetooth, IR, USB), Socket(incl SSL), UDP, Syslog, MMS, SMS, e-mail or to Amazon
Lets you search destinations like food, bars, and hotels in the city
Play and do not let the colour chickens reach the bottom of the screen
Lets you to get the typographic inspiration application to your iphone
The setting is a futuristic gladiator tournament, where combatants duel each other to the death for the pleasure of the galactic empire. The game will comprise the player’s fighting career, with the difficulty and rewards ramping up with each match. Release notes from jrok: Here’s my latest build: Finally got scanline under control with a small kernel edit and some [&hellip
atari2600land is continously improving his Jellyfishing game featuring SpongeBob SquarePants. Release notes: Multi=point idea added due to popular demand. What else should I add
A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL’ed source code from SDL Paradroid and uses the same data files. Video in action: https://www.youtube.com/watch?v=xfN0029sw
Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite). This library is [&hellip