Below are Shahzad's Articles:
iPhone SDK (iPhone misc)

The iPhone SDK includes the Xcode IDE, Instruments, iPhone simulator, frameworks and samples, compilers, Shark analysis tool, and more. Free sign up as a Registered iPhone Developer required to download the iPhone SDK. Technical Requirement: Intel processor-based Mac running Mac OS X Leopard. The FREE SDK can be found near the bottom of the linked page

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Chromium PSP v0.5 (PSP Game)

Chromium PSP is a port of the excellent arcade game Chromium B.S.U. for the PSP. Chromium B.S.U. is a fast paced, arcade-style, top-scrolling space shooter

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AtaWii v1.0 (Beta) (Atari ST emu for Wii)

AtaWii is an Atari ST emulator for Wii, based upon CaSTaway

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LuaPlayerHM v3.0 (PSP Application)

LuaPlayerHM is a modified/exhanced version of the regular LuaPlayer, used to use LUA games and applications on PSP. Release note: Hi all again here is the new release __ __ __ __ ____ __ __ _ _ ____ ____ _ _ __ __ ( ) ( )( ) /__ ( _ ( ) /__ ( / )( ___)( _ ( [&hellip

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MaxES WIP (PSP Application)

Maxy_PSP is working on a new Shell application for PSP. Quotes: Hi, We’re finally back, after long months… After the quit of Ahman, we decided to make our own shell, named MaxES. I’ve some screens for you, enjoy ! Please, post your comments and give me suggestions to make the initial release better ! EDIT : We have a lot [&hellip

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TetriAbetes v1.40 (PSP Game)

dragula96 updated his Tetris game TetriAbetes. Changes: * Added MP3 Support! put mp3 music in “ms0:/music/tetriabetes/” folder. while playing press the R button to cycle through music. can cycle up to 40 songs! * main theme by littlevish (nice work man). * added a Title Screen. * added an Effect: when blocks lock they glow afterward for a few seconds

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Fusion2X – OpenGL ES-CL v1.0 (GP2x misc)

Release notes from Trenki: I tried to develop an OpenGL ES-CL 1.0 implementation on top of my software renderer as a proof of concept. The current implementation is an alpha release since I didn’t have enough time to test it thoroughly. Most useful functionality is implemented but some stuff like two sided lighting is ignored. Textures currently don’t have mipmaps [&hellip

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MAME4ALL v1.0 WIP (Arcade emu for GP2x)

Franxis and helpers announed the soon to be released MAME4ALL v1.0 – which are indeed great news for lovers of Arcade machine games. Quote: It is based on MAME 0.37b5 and it has support for 2240 romsets. It supports 8 and 16 bit video modes with several tweaks (scaled, 4:3, rotated, TATE, border, TV-Out, etc), 11-44 KHz sound (mono and [&hellip

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PDRoms Coding Competition 3.99 – Deadline approaching soon (misc)

The PDRoms Coding Competition #3.99 deadline is almost at the doorstep. Make sure to send in your entries soon 🙂 We wont be 100% strict on the deadline (23:59), so a delay of a few minutes (minutes not hours) will be accepted. The deadline applies to the time in your country. Competition running time: 24th January 2008 to 2nd March [&hellip

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Tetra Master DS v0.1 WIP (NDS Game)

Version 0.1 of Tetra Master DS is nearly complete. Masif just got a few more bugs to work out and some sprucing up of the UI, and then he will release it to the public. If you’re not familiar with Tetra Master, it’s the card based mini game from Final Fantasy IX. http://en.wikipedia.org/wiki/Minigames_of_Final_Fantasy

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