Chromium PSP is a port of the excellent arcade game Chromium B.S.U. for the PSP. Chromium B.S.U. is a fast paced, arcade-style, top-scrolling space shooter
Bunjalloo is a web browser for the Nintendo DS. It under active development, and can already display simple pages, follow links and view images. Changes: Improved save-as to check mime type. Add Referer header. Add ~ to the keyboard. Add a progress bar. Add configurable language support. Translations for German and French. Thanks to Pascal Braig and dr. Friendlier configuration [&hellip
Pill Me is a new puzzle game for Nintendo
Discard Em All is a card game for Nintendo DS coded by t4ils
Morgan has updated his graph calculation program for Nintendo DS. Release notes: I added graphing capabilities for up to four functions at once. Functions are now entered with the graph screen instead of having their own screen, I added a cursor for inputting functions, and functions are now easier to edit. Press GPH to access the graph screen/function editor, use [&hellip
Multiple:Option’s second DS homebrew release is Snatcher Pilot DS, an adventure game by Konami and an early game of Hideo Kojima (Metal Gear Solid). This game is a demo (hence “Pilot”) and is based upon the PC-Engine “Snatcher Pilot Disk,” but uses the Sega CD version’s assets. Read the readme.txt for more information
Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform. Release notes: Here’s a binary with the new sprites. I had to change the jumping one a little bit, but I think Raccoon Lad definitely did a good job with these sprites
If you are looking for a threading solution on the DS a port of DarkPhantom has been made available. The thread dispatcher replaces the standard interrupt dispatcher provided by libnds at the moment so beware of compatibility issues. Thanks to http://www.drunkencoders.com for the news
seemo has updated his shooting game Omicron 2k. Release notes: Hi, here’s a new version, what’s new – enemy ‘roots’ are born from blinking ‘eggs’: you can catch those ‘eggs’, to prevent the enemy from growing (and score 8 points )… but you must be quick, or the ‘egg’ will turn into a ‘root’. This introduces a ‘risk/reward’ factor in [&hellip
ANTONIOND updated his 3D Pong game few days ago