GBA.emu is a Game Boy Advance emulator written in C++. It uses the emulation backend from VBA-M and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb
C64.emu is a Commodore 64 emulator written in C++. It uses the emulation backend from VICE and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb
MSX.emu is a MSX1/2/2+/TurboR and Colecovision emulator written in C++. It uses the emulation backend from BlueMSX and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb
GBC.emu is a Game Boy Color emulator written in C++. It uses the emulation backend from Gambatte and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb
NES.emu is a NES/Famicom emulator written in C++. It uses the emulation backend from FCEUX and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb
NGP.emu is a Neogeo Pocket (Color) emulator written in C++. It uses the emulation backend from Neopop SDL and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb
PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license. Ported to Pandora by Rakashazi. This one is NOT the port made by ptitSeb
RickyD by Paulo Assis is a clone of FireBird’s Rick Dangerous features levels for Rick Danderous 1 and 2. All aspects of the game, from objects to tiles and sound, maps are also written in xml, so they can be easily edited. Creating completely new maps is very easy, just create a new tileset and use a tool like tiled [&hellip
CannonBall is an enhanced Out Run Engine. Althought not an emulator it uses graphics and music via the Arcade ROM of Outrun Revision B. Most certainly the commercial ROM is not included. Changes: * New Compo4All compatibility! Use the “PLAY C4A GAME” menu
Penguin Command is a clone of the classic “Missile Command” game, but it has better graphics and music. The gameplay has only been slightly modified. Penguin Command is licensed under the