You can purchase RobsomeStudios‘ Atari 2600 game Baby for affordable 1US$ via itch.io. In the not so distant future aliens attack a game development studio and now there’s a war between the Game Devs and the Aliens. The gun fighting leaves the two sides in a constant stalemate. You play as Baby, the studio’s dog, and you have the only ability that gives the humans the edge: Baby’s cuteness. These aliens are completely averse to extreme levels of cuteness.
Stella A Trois is an Atari VCS demo by Flush, released at Revision 2018.
Stella A Trois is an Atari VCS demo by Flush, released at Revision 2018.
nanochess updated his very own version of Anteater, called Aardvark. The game get better each update and is a must check for Atari 2600 fans.
Alien Attack is a homebrew Atari VCS game by easmith. It’s a 4k tiny shooter game, fully written in Assembler.
Release notes:
Added a shield feature, activated by pulling down. Lasts one second, then you must wait 4 seconds. to use it again. Since I am waiting to have carts made while folks help me test it on real hardware , I might as well add more stuff….. Maybe difficulty options…
Jinroh will increase the ROM storage for his game Carrot Kingdom for the Atari 2600.
Quote:
Good news #CarrotKingdom Fans! I’m bumping up the cartridge to 32K! HUGE! I’ll be able to add a bunch of other things still fully fleshed out bosses, maybe MUSIC? and more levels of course!
Alien Attack is a homebrew Atari VCS game by easmith. It’s a 4k tiny shooter game, fully written in Assembler.
Release notes:
]It was bugging the heck out of me , so I added an actual title screen. NOW I’m done….
Sword of Iffrit is still in development but author ultima renamed his game into Sword of Surtr. Loki the God of Mischief has stolen the sword of Surtr and split it into 3 pieces. You play as the viking Haldor on your quest to find the sword fragments and return them to your longhouse. There has been quite some progress the past months, so don’t miss your update.
Alien Attack is a homebrew Atari VCS game by easmith. It’s a 4k tiny shooter game, fully written in Assembler.
Release notes:
Ok, I got a little feedback on the “prototype” so I went ahead and made some changes. I think now it can truly be considered a finished game.
1. Made 16 unique enemy designs/ 16 waves.
2. Enemy speed is now controlled with fractional pixel movement , for more variations in speed and less abrupt change from slow to really fast, thanks to help from SpiceWare for this.
3. Figured out how to enlarge Enemy missile without flicker.
4. Fixed bug where death sound would play indefinitely
5. Reduces delay before button reset kicks in.
6. Added win screen after wave 16.Again, the idea is to take out the 16 waves before the enemies take out your laser cannon or power supply , or outlast your power supply. Now I think it is good enough to be considered a pretty solid first effort, at least technically , for just 4 weeks of work. ROM is actually 3K.
Chris Read aka atari2600land works on a second game for the Channel F called Killer Heads of Lettuce. It’s sort of like a cross between Asteroids and Space Jockey. In the game, you shoot heads of lettuce in your spaceship.
Further notes:
You can move the spaceship up and down, and I made a variable for lettuce speed and it seems to be working okay now. It’s set to 1, but if I set it to 2, it goes faster. The object of the game is to keep the lettuce from reaching the far right of the screen. I’m still working on this game. You can shoot with the fire button, but the missiles can’t shoot the lettuce because I haven’t gotten that far yet. So, what do you think?