Category: Atari 2600
Lunar Excursion Module (L.E.M.) v0.4 (A2600 Game)

Lunar Excursion Module is a Lunar Lander’s genre game written using batariBasic.

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Ature (31-05-2010) (A2600 Game)

Ature is an adventure game for Atari 2600. Can you beat the game and find all secrets?

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Beauty and the Beast (14-05-2010) (A2600 Game)

atari2600land is working on an Atari 2600 remake of the Intellivision game “Beauty and the Beast”.

Release notes:

In this latest version, I’ve changed it back to one color playfields because in order for more than one building to work, I have to because using pfcolors and pfheight together only gives you one fixed height and colors for the entire game. I’ve also added a title screen.

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Inferno (13-05-2010 r2) (A2600 Game)

Inferno a remake of US Games’ “Towering Inferno”.

You’ll start off on a screen with a burning building, 14 stories tall. Move your fireman to the right to enter the building. Each of the 14 levels has a timer, you have approximately 30 seconds to put out as much of the fire as you can and safely exit the room at the top. When the timer gets down to about 5 seconds, the score will start to flash to let you know that time is about to expire. Each level of the building has it’s own unique floor plan, some are more challenging to get through than others. You’ll score 10 points for each fire that you put out. Once you’ve made it to the exit, you’ve cleared that level of the building and can move on to the next. Each time you clear a room, you’ll go back to the building screen and you’ll see one level of fire disappear. Enter the building again to move on to the next level. The goal of the game is to clear as much fire from each room as you can (racking up as many points as possible) and safely exit the building. You can win the game without putting out all of the flames.

There are three levels of difficulty which are selectable at the title screen. Push up and down on the joystick to select the level, then press fire to start the game. The fire moves progressively more quickly in each level, and in level three you begin with only 3 fireman rather than 6.

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Adventure 1K (13-05-2010) (A2600 Game)

Adventure 1K is supposed to be an adventure game with the amazing ROM size of 1k (1024 bytes).

Release notes:

Here is a new version, nearly complete. The movable objects and dragon appear randomly in the item rooms upon start up, or when you press reset (though start up is more random). The dragon also kills you when you touch it. I’m going to try to squeeze some sound effects in next

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Atomic Meltdown (21-04-2010) (A2600 Game)

The object of the game to to avoid the hitting inclosing wall and the random matter that flies through the level till containment is reached.

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Duck Attack (04-05-2010) (A2600 Game)

Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.

Changes/Release notes:

Latest version attached for your duck-zapping pleasure.

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Isolate (10-03-2010) (A2600 game)

The rules of the game are very simple: Each player has one pawn and a 6×8 grid. Each turn a player will move his or her pawn in one direction to any (still existing) square and then punch out any remaining square. As long as you are still able to move your piece on your turn then you are in the game. If you can’t you are “isolated” and lose the game.

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Ascurrete (29-03-2010 r2) (A2600 Game)

Ascurrete is a small puzzle game based on Orbox-B and Excit.

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Bombs Away (02-03-2010 r2) (A2600 Game)

The object of the game is to zap the falling bombs before they reach the city below. You have a powerful laser beam that can be moved back and forth to take out the bombs. The city also has a set of shield defenses which will stop the bombs, but you won’t score any points for their desctruction. You also have one super powerful laser blast that you can deploy at any point during the game. It will destroy all of the falling bombs on the screen. To activate the super laser, push up on the joystick. You will receive 10 points for every bomb you destory, and as mentioned before, no points for bombs destroyed by the city shields.

The game is divided up into 12 levels, and with each passing level you’ll face a faster bombing raid on your city. Once you reach level 12, it’s a test of endurance – there will be no more pauses in the action until you reach the inevitable destruction of your city. You’ll see your city blow up when six bombs have hit. When the game pauses at each level, press down on the joystick when you’re ready to continue.

The city can survive six direct bomb hits before it’s destroyed. Your six hits are indicated with the level counter at the bottom of the screen. If you reach the end of a level and you’ve taken at least one hit you will gain one life back. Once you reach level 12, there are no more opportunities to gain extra lives.

This game includes the option of having a second player control the city’s shields using the right joystick. If no one is using the right joystick, the shields will hover back and forth automatically.

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