Category: Atari 2600
Jump! Jump! (11-10-2013) (A2600 Game)

Rabbit 2600 has released his first Jump’n’Run game for the Atari 2600 named Jump! Jump!. It features 15 different screens that are randomly chosen. Use the joystick to move left and right and press the button to jump. Get points by completing a screen. Jump to avoid the fireballs!

http://atariage.com/forums/topic/217535-jump-jump-atari-2600/

By with 0 comments
Tumulus (r23) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Release notes:

Primarily bug fixes. Screen no longer adds extra line if touching an enemy or for moving left and swinging sword. Having trouble finding the cycles to do hit calcs, with the boss stuff added in. I think I can optimize a little more. Will need to move around all Enemies. Added the ability to actually specify each enemie’s life. Before it was based on enemy number, which is why it took too many hits to kill will o wisp.

http://atariage.com/forums/topic/213104-tumulus-2600/page-3

By with 0 comments
brik (A2600 Game)

brik by Repixel8/Retro Reload is a brandnew Atari VCS game adapting the gameplay of Arkanoid. It’s a single player game and the ROM is sized 4kb only.

http://www.retro-reload.com/brik/

By with 0 comments
Tumulus (r22) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Release notes:

It took just shy of an hour. But I think I finally got the will o wisp breaking into 2 creatures fixed. It was related to the RNG. I was using 0 based RNGs, and 1 based lane numbers.

http://atariage.com/forums/topic/213104-tumulus-2600/

By with 0 comments
Tumulus (r18) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Release notes:

I’ve been a little busy, and haven’t got as much done the past couple days. I’m trying to add the first boss. A will’o wisp. This creature will jump to a new lane when slain. And has to be defeated several times. However his graphics are giving me problems. For some reason I haven’t figured out yet, he only looks proper on lane 8. On all the other lanes we looks like a deformed fighter. Once I get him added, I’m going to add the ability of monsters to grapple the player. So that when they are grabbed, they are damaged until the player can wriggle out, while the player can’t damage them, until freed. Potions won’t work during grappling, you need you hands free to fight or use magic.

http://atariage.com/forums/topic/213104-tumulus-2600/

By with 0 comments
Plim v50 (A2600 Game)

In atari2600land‘s Plim Aliens have landed and are trying to annoy Frank! Can Frank survive the alien onslaught of annoyingness?

Changes:

Added static back on the TV in the intro. Level 7a finished.

http://www.atari2600land.com/plim/index.html

By with 0 comments
Tumulus (r16) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

http://atariage.com/forums/topic/213104-tumulus-2600/

By with 0 comments
aTaRSI (A2600 Demo)

aTaRSI is a brandnew and astonishing Atari VCS demo by TRSI, Digital Sounds System & Crest, released at the demoparty Nordlicht 2013.

TRSI & Digital Sounds System & Crest - aTaRSI (2013) Atari VCS

http://pouet.net/prod.php?which=61610

By with 0 comments
Plim v43 (A2600 Game)

In atari2600land‘s Plim Aliens have landed and are trying to annoy Frank! Can Frank survive the alien onslaught of annoyingness?

Changes:

Version 43. Special notes: Finished level 7 and cart 1.

http://www.atari2600land.com/plim/index.html

By with 0 comments
transmat (A2600 Demo)

transmat by TSCHAK is an Atari VCS Intro/Demo/Glitch Art in only 128 byte.

Transmat - A Glitch Art Piece for the Atari 2600

http://pouet.net/prod.php?which=61492

By with 0 comments