Category: Atari 2600
Hunger Shark v0.2.4 (A2600 Game)

In Anthony Luna‘s game Hunger Shark you navigate a hungry shark desperately in the search for food! But be aware… you are not the king of the sea, you do have enemies as well.

Release notes:

-Removed Vertical and diagonal drift
–This has the added benefit of freeing a ton of space, I kept horizontal drift (that never completely stops) because of many shark species tendencies to never stop swimming. Vertical and diagonal drift didn’t add much to the game. Along with a small speed boost to the shark the movement feels more ‘unique’.
-Treasure Spawns now last twice as long.
-As a result of a ton of removed code saved for movement, the game is, as far as I’m aware, 100% stable in scan line count.

http://atariage.com/forums/topic/220865-hunger-shark/

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Hunger Shark v0.2.0 (A2600 Game)

Anthony Luna possibly has seen the movie “Jaws” quite too often. In his game Hunger Shark for the Atari VCS you are a hungry shark desperately in the need of human flesh, yumyum! But you do also have enemies such as the coast guards! Live and Let Die!

http://atariage.com/forums/topic/220865-hunger-shark/

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Plim v59 (A2600 Game)

In atari2600land‘s Plim Aliens have landed and are trying to annoy Frank! Can Frank survive the alien onslaught of annoyingness?

http://www.atari2600land.com/plim/index.html

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Plim v58 (A2600 Game)

In atari2600land‘s Plim Aliens have landed and are trying to annoy Frank! Can Frank survive the alien onslaught of annoyingness?

Changes:

* No changelog found (still the old one on the page…)

http://www.atari2600land.com/plim/index.html

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Money Man (Build 18) (A2600 Game)
Added Dec 24, 2013, Under: Atari 2600

Money Man by Byte Knight is a rather new Atari 2600 game, released end of October 2013 and constantly updated. You play a Sailor that runs around and collects money, avoiding Hellkats and Terry Dactyl. Bombs drop out of the ceiling that turn into eggs that eventually hatch into enemies. If you can grab the eggs before they hatch, you can chuck them at your enemies.

Changes:

With RevEng’s help, I made the jumping much more player-friendly.

http://atariage.com/forums/topic/217978-money-man-a-new-platform-game/

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SuperPong 2600 (31-07-2013) (A2600 Game)
Added Nov 27, 2013, Under: Atari 2600

If anyone is in mood for Pong, what about SuperPong 2600 by LS_Dracon for Atari VCS?

http://atariage.com/forums/topic/121382-superpong-2600/

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Money Man (Build 17) (A2600 Game)
Added Nov 27, 2013, Under: Atari 2600

Money Man by Byte Knight is a rather new Atari 2600 game, released end of October 2013 and constantly updated. You play a Sailor that runs around and collects money, avoiding Hellkats and Terry Dactyl. Bombs drop out of the ceiling that turn into eggs that eventually hatch into enemies. If you can grab the eggs before they hatch, you can chuck them at your enemies.

http://atariage.com/forums/topic/217978-money-man-a-new-platform-game/

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Kraken Attack (25-11-2013) (A2600 Game)
Added Nov 27, 2013, Under: Atari 2600

Kraken Attack is a game salzmafia.com threw together over a weekend. The game itself is inspired by the old Nintendo Game & Watch game Octopus.

Kraken Attack For Atari 2600

http://atariage.com/forums/topic/219048-kraken-attack-rom-and-source/

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Plim v57 (A2600 Game)
Added Nov 25, 2013, Under: Atari 2600

In atari2600land‘s Plim Aliens have landed and are trying to annoy Frank! Can Frank survive the alien onslaught of annoyingness?

Changes:

* Added static back on the TV in the intro.
* Level 8 work has begun.

http://www.atari2600land.com/plim/index.html

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Palomino (07-10-2013) (Atari 2600 Game)
Added Nov 25, 2013, Under: Atari 2600

Palomino is a puzzle game for Atari 2600 by Seemo.

The playfield is continuously scanned by a vertical beam, that periodically deposits cells in the playfield. The player has to arrange these cells to form the pattern shown on the top of the screen. To form the patterns, the player controls a cursor that can pick up and release the cells on the playfield. When the vertical beam meets a pattern, it removes the cells that form the pattern from the playfield, and the player scores points. Each pattern has to be composed eight times before the timer, represented by the bar on the top left of the screen, expires.

Changes:

– now the playfield has a gray background color (this made me tweak the colors… for a change)
– I have added a ‘message’ area, between the playfield and the score, that says ‘press fire’/’get ready’/’game over’/’oh yeah’ (when a pattern is cleared)

http://atariage.com/forums/topic/210898-palomino-2600/page-2

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