Category: Atari 2600
Endless Road (30-06-2009) (A2600 Game)

Endless Road is a 2k game for Atari 2600. The name is program 🙂

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SKAI the Dragon (05-07-2009) (A2600 Game)

You play as a wizzard in an epic battle with Skai the dragon (from DragonLance). The game takes place in a castle. There is a magic ball that roams around the castle as the dragon circles around the castle. You must get the magic ball and use (shoot it) it on the dragon. Every time you shoot it a new one will come and you will have to get it. you must also avoid running into the walls of the castle or you will lose. The dragon will also fight back by shooting fire at you. if you touch the dragon or its fire then you will lose.

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Catch A Coin (Update 4) (A2600 Game)

Clouds are moving up in the sky, moving the coin bad high in the sky. You are the pot, trying to catch the bag. You move wherever the bag moves. Watch out for the snake in the middle, he’ll make you lose all your points.

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Aquarium (Build 3) (A2600 Game)

atari2600land is working on another new game. Aquarium is going to be a Tamagotchi style game, but you’ve to take care of your fish.

Release notes:

Added FEED option. Another idea for an option is GAME, and I use the term “game” loosely. If you select this, a cursor on the screen appears and as you move it, Fred will follow it. This hasn’t been programmed in yet.

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Charge WIP (A2600 Game)

jrok is working on a new Atari 2600 game called “Charge”. It’s currently in “work in progress” state and has no binary release.

Follow the link and find out more! 🙂

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Mega Man (Demo) (A2600 misc)

Here’s the binary of the “Mega Man” demo from the iam8bit 2007 show. It was done on a tight deadline and uses modified batari basic, there’s quite a bit of straight assembly code and it runs on a Super Chip.

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Skull Island (24-06-2009) (A2600 Game)

You find a treasure map in the attic of your house. Think Goonies movie. You and some friends go in search of this buried treasure on Skull Island. One problem, you don’t exactly know where Skull Island is. You each get out your raft and head out into the river. Your friends are represented on the grid as colors. The red color is you. The other colors are your friends. The pink square in the middle is an island. You’re object is to get to the island.

Release notes by yuppicide:

I have uploaded a new test version 2. Things in the new version:

– Title screen with “Skull Island” logo that moves. Every so often lightning appears, but no sound yet. I had trouble getting it working.
– You can press SELECT at the title screen, which will let you select your starting level. You will be able to start on Beginner (This is level 1. Screen will say “Level Beg”), Intermediate (This is level 11. Screen will say “Level Int”), Advanced (This is level 21. Screen will say “Level Adv”), or Expert (This is level 31. Screen will say “Level Adv”). This doesn’t actually work yet. Besides I only gave you 3 levels to sample.
– When you complete a level there are now five different ways it clears the screen, there used to be only one.

New changes coming:

– Blue background to represent water. It was originally black due to a space theme.

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RAM Frog Pond (Build 4) (A2600 Game)

Wickeycolumbus updated his simple Frog Pond type game.

Release notes:

I think this might be the final version. The score is now displayed in binary on the right edge of the screen. After 30-40 seconds, the screen goes blank, displays the score, and waits until you press the button to continue. If anyone has suggestions, let me know! 1 byte free.

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RAM Frog Pond (Build 2) (A2600 Game)

Wickeycolumbus has started the work of a simple Frog Pond type game. It currently has collision detection issues.

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Tetris (Build 13) (A2600 Game)

atari2600land picked up the work on his bBasic Tetris game for A2600.

Release notes from atari2600land:

What’s new pussycat? Whoaoaoaoooa? I’ll tell you.
+ There was a bug where the top row wasn’t moving down like it should. I fixed it.
+ Added a game over screen.
+ Changed a few notes in the title screen music.

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