Category: Atari 2600
RAM Defender (22-05-2009) (A2600 Game)

Have fun piloting your red block and shooting the blue blocks!


changed ship graphic, also ship now moves around the screen, which makes the gameplay a little more intuitive.

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RAM Defender (21-05-2009) (A2600 Game)

Have fun piloting your red block and shooting the blue blocks!

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RAM Sliding Puzzle (18-05-2009) (A2600 Game)

The game is one of those classic puzzles where you slide tiles into a particular order.

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PDRoms Coding Competition v4.01 – Reminder 2 (A2600 misc)

For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There are still two weeks to hook up an entry 🙂

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.com – ph0x

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RAM Tic-Tac-Toe (11-05-2009) (A2600 Game)

Two player Tic Tac Toe game using keypad controllers. The game currently does not have a winner check routine.

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Bifroest v2 (A2600 Game)

The forces of evil are trying to cross Bifroest (the rainbow bridge of Norse mythology) to attack Asgard. Can you prevent Ragnaroek?

Release notes from s0c7:

What’s new:
The issue newcoleco mentioned has been fixed. The delay code wasn’t triggering properly. The fire button will be ignored for 2 seconds when you win now (same time frame used for the normal game over).

Left difficulty switch now used:
B – Same game as before.
A – For those who have beaten B, a little more challenge. The game will not end at 100, but will roll the score, reset the attack level, and change the color of Asgard. Clear the game 3 times to win. The color sequence goes yellow, gray, green. This will be the color of Asgard (the castle in the upper right corner) and also your high score.

The high scores for the 2 variations are considered separate instances and (for as long as the game is turned on) will be retained regardless of you flipping back and forth.

Switching variations will not take effect until you start a new game. So if you play a game at B, switch it to A during the game, the B game you are playing will still continue and the B high score will display when it finishes. Only after you hit fire at game over will it switch over to the A setting.

I haven’t had time to test this on real hardware yet, but I don’t foresee and problems. Let me know if you encounter any issues.

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RAMRacer (13-05-2009) (A2600 Game)

Guide your care safe through the street!

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RAM Combat (10-05-2009) (A2600 Game)

Tank combat game, running from the VCS RAM.

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RAM Combat (08-05-2009) (A2600 Game)

Wickeycolumbus wanted to take a stab at making a RAM based game, so he decided to try to do Combat. Right now, it is two player, and the tanks fire automatically. When you hit your opponent’s tank, your tank gets larger, and your opponent’s gets smaller. There are several bytes free, so let the author know if you have suggestions!

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RAMvaders (07-05-2009) (A2600 Game)

RAMvaders is a simple shooter game, aimed to have a tiny binary size and runs directly in RAM.


-Invaders start each successive wave a little lower (until a limit is reached)
-Invaders move left and right faster, and move down faster
-your laser moves faster

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