Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.
Changes/Release notes:
Latest version attached for your duck-zapping pleasure.
Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.
Changes/Release notes:
Latest version attached for your duck-zapping pleasure.
The rules of the game are very simple: Each player has one pawn and a 6×8 grid. Each turn a player will move his or her pawn in one direction to any (still existing) square and then punch out any remaining square. As long as you are still able to move your piece on your turn then you are in the game. If you can’t you are “isolated” and lose the game.
http://www.atariage.com/forums/topic/159077-2600-homebrew-game-isolate/
Ascurrete is a small puzzle game based on Orbox-B and Excit.
The object of the game is to zap the falling bombs before they reach the city below. You have a powerful laser beam that can be moved back and forth to take out the bombs. The city also has a set of shield defenses which will stop the bombs, but you won’t score any points for their desctruction. You also have one super powerful laser blast that you can deploy at any point during the game. It will destroy all of the falling bombs on the screen. To activate the super laser, push up on the joystick. You will receive 10 points for every bomb you destory, and as mentioned before, no points for bombs destroyed by the city shields.
The game is divided up into 12 levels, and with each passing level you’ll face a faster bombing raid on your city. Once you reach level 12, it’s a test of endurance – there will be no more pauses in the action until you reach the inevitable destruction of your city. You’ll see your city blow up when six bombs have hit. When the game pauses at each level, press down on the joystick when you’re ready to continue.
The city can survive six direct bomb hits before it’s destroyed. Your six hits are indicated with the level counter at the bottom of the screen. If you reach the end of a level and you’ve taken at least one hit you will gain one life back. Once you reach level 12, there are no more opportunities to gain extra lives.
This game includes the option of having a second player control the city’s shields using the right joystick. If no one is using the right joystick, the shields will hover back and forth automatically.
Richi_S has released a new “Sound System” for A2600 a while ago.
The features are:
– It fits in the Vsync area for all conditions (verified)
– Needs 9 bytes of RAM
– Variable Music Speed.
– It enfeatures one Melodic Instrument with ADSR-Envelope waveform functionalty (AUDF and AUFV are modulated every TV frame)
– It enfeatures one percussion track with up to 30 freely designable Percussion Instruments (AUDC, AUDF and AUV are modulated every TV frame)
– The song can be Programmed with a Tracker.
– In order to save ROM space and coding time, repetitive music data (beats) can be “compressed”.
– Selectable Song Start position, Song End position, “Loop to when song has ended” Position.
– Both Tracks: “Melodic Instrument” and “Percussion Instrument” can be muted with flags separately, thus the game developer can regain control of the TIA for his own sound effects.
http://www.atariage.com/forums/topic/155350-my-new-sound-system/
Developer “atari2600land” has updated his game Toobin.
Release notes:
There seems to be no rhyme or reason as to why it blinks, but it does. Could someone look at the code and help me get the scanline back down to where it should be?
http://www.atariage.com/forums/topic/152809-toobin-attempt-%232/
You find a treasure map in the attic of your house. Think Goonies movie. You and some friends go in search of this buried treasure on Skull Island. One problem, you don’t exactly know where Skull Island is. You each get out your raft and head out into the river. Your friends are represented on the grid as colors. The red color is you. The other colors are your friends. The pink square in the middle is an island. You’re object is to get to the island.
http://www.atariage.com/forums/topic/145509-skull-island-updated-test-3-021310/
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Release notes:
Was test-playing this and kept finding a bug which made the game freeze sometimes if you’re on level 9. So I just removed level 9 altogether. Now if you get 80 blocks, that’s the fastest speed there is. And it’s still pretty hard on that speed (at least for me.)
http://www.atariage.com/forums/topic/153710-2600tris/page__st__100
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Release notes:
Here’s the latest binary. Any changes I should make?
http://www.atariage.com/forums/topic/153710-2600tris/page__st__100
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Changes:
r1
major update: I’ve added a B-Type to the game. For those who don’t know, B-Type is where you can freely set the level and the height of garbage blocks and the goal is to complete 25 lines. B-Type is one player only and you press the select switch until one joystick appears with a playfield pixel on the left side. Once pressing fire, you can then select level (speed) and height, and then try to get 25 lines.r2
Fixed the bug having to do with levels with the B-Type.
EDIT: Fixed another bug having to do with B-Type. All bugs should be fixed now (hopefully.)
http://www.atariage.com/forums/topic/153710-2600tris/page__st__100