Category: Dingoo
Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows and now Dingux (see http://www.zeograd.com/ for details).
Sources are included, and this package is under the GNU public licence v2, read COPYING.txt file for more information about it.
Many new features have been added compared to original Hu-Go version, have a look to the README for details.
Thanks to http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-13771.html for the news.
http://zx81.zx81.free.fr/serendipity/index.php?/archives/401-Dingux-HUGO-PC-Engine-Emulator-for-Dingux-v1.1.1.html
Added Nov 7, 2009, Under:
Dingoo
Spiller presents a third beta of his Atari Lynx emulator, LynGOO, for the Dingoo A320.
Release notes:
Third and last beta:
http://www.speedyshare.com/188908494.html
This beta disables a render hack which was present in the Handy port I used as a base for LynGOO. This hack is responsible for almost all graphical glitches found with previous betas. The render hack may now be enabled from the menu for special cases. The sound has been improved a lot as well.
Please note that this beta may feel a lot slower than previous betas. This is mostly because previous versions were running at max speed (mostly somewhere between 115% and 130%). The new version tries to run at exactly 100% of the real Lynx speed. Auto frameskip has been added to help accomplish this with somewhat slower games. There is some debug display onscreen which tells the speed percentage, number of FPS and frameskip chosen. This display will be removed in the final version ofcourse.
This will be the last beta for this emulator. I plan on fixing the freezes which some people have encountered and then release the final version 1.0. I am not sure yet whether the ‘render hack’ option should stay in the menu. Therefore I’d really like some opinions on this new version compared to the previous one.
Thanks to http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-13797.html for the news.
http://boards.dingoonity.org/dingoo-development/lynx-emulator/60/
Added Nov 7, 2009, Under:
Dingoo
ColeCOO is a NATIVE ColecoVision emulator for Dingoo by alekmaul!
Changes:
# fix sound threading
+ change option menu for screen config
# fix alcatraz display (timing pb)
# pitfall sprite collision pb on third screen (timing pb)
# fix H.E.R.O pb in level 4 (timing pb)
# fix Space Fury pb (timing pb)
+ Add key config menu
Source: http://boards.dingoonity.org/dingoo-releases/colecoo-v3-1/
http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/colecoo.php
Added Nov 7, 2009, Under:
Dingoo
“This week in Dingoo” is a resume of Dingoo news, happened during the period of one week. Maintainer of this retrospect is Consequence_9, moderator at Dingoonity.
Please follow the link below for Issue 3 of “This week in Dingoo”.
http://boards.dingoonity.org/dingoonity-news/this-week-in-dingoo-3-110209/
Added Nov 7, 2009, Under:
Dingoo
“This week in Dingoo” is a resume of Dingoo news, happened the past week. Maintainer of this retrospect is Consequence_9, moderator at Dingoonity.
Please follow the link below for Issue 2 of “This week in Dingoo”.
http://boards.dingoonity.org/dingoonity-news/this-week-in-dingoo-2-1026)09/
Added Nov 7, 2009, Under:
Dingoo
alekmaul updated his NATIVE Dingoo application, emulating the Sega GameGear and Sega Master System! No Dingux required!
Changes:
# fix tv out pb
# fix mode 2 pb (great thanks to Daniel Bienvenue for explaination of pb) Just test his last game here : http://newcoleco.dev-fr.org/p4155/2009-06-14-colecovision-ghostblaster.html
# fix same pb in mode 0 for Pattern Table
+ move to gcc 4 instead of gcc 3.3.1
+ change sound threading to be more accurate
# fix defender hanging
– new load state/save state not compatible with previous version (sorry, my hd crashed and i rewrote this part from scratch)
+ load/save config in gamecolecoo.cfg
Source: http://boards.dingoonity.org/dingoo-emulation/colecoo-v3-0-(updated)/
http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/smsgoo.php
ASCIIpOrtal is a unique puzzle game. You can create custom maps so even when the game is over the fun doesn’t need to end.
Homepage: http://cymonsgames.com/asciiportal/
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,172
Added Nov 7, 2009, Under:
Dingoo
Justin of Dingoo Digital USA released an update of the official Dingoo firmware!
Changes:
– fix the y & x button bug
– the codec issue with video stalling while playing
– more languages
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,42,214