Category: Dingoo
SuperTux is a classic 2D jump’n run sidescroller game in a style similar to the original Super Mario games covered under the GPL. [Description from http://supertux.lethargik.org/ ]
Source: http://gueux-forum.net/index.php?showforum=276
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,210
NES Emulator for Dingux by the_gama.
Changes:
– FDS is working :).
– changed video mode from 32 to 16 bpp
– added dingoo cpu clockspeed option
– sound support
– changed audio sampling frequency to 16 khz
– NTSC palette is only generated once and saved to
a file called ‘nes_ntsc.pal’ to reduce loading time.
– screen buffer is updated directly to speed up
rendering
– removed video filters and scalers
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181
Added Nov 7, 2009, Under:
Dingoo
SameGoo is a game of the SameGame concept. The goal is to get a high score. Selecting an object will clear that object and all connected objects of the same color. You cannot clear a single object, it must be connected to at least one other. If a gap occurs between columns of objects, then the right-most ones will be moved left.
Version 1.1 brings sound, music, new animations & a built in OGG-Player!
Authors page: http://www.harteex.com/?page=samegoo
http://boards.dingoonity.org/dingoo-releases/samegoo-1-1/
Added Nov 7, 2009, Under:
Dingoo
For all of our chinese friends out there, here comes the chinese Dingoo manual. It usually comes shipped with the device, but having it in digital form might be helpful.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,23,203
The Giana’s Return Team posted progress about the recent Dingux port attempt.
Quote:
Slaanesh has been helping out porting Giana’s Return to Dingoo Linux (Dingux). The port is suffering from “segment faults” once you jump into a bonus cave. Today we probably have tracked down this bug, but we still need to fix and test things. If this was indeed the problem, a Dingux version could appear the next three weeks.
http://www.gianas-return.de/?p=637
Mancala is a board game familly, originated in East Africa. The word “Mancala” came from arabic word “naqalah” that means literaly “To move”.
Dingux-Mancala is the “Awari” variant, and even if the rule of this game is simple, the complexity can be compared to a chess game.
The AI is based on the source code of H. Huseby & G.T. Lines, for their implementation of the classical Minimax algorithm.
http://zx81.zx81.free.fr/serendipity/index.php?/archives/404-Dingux-Mancala-A-Mancala-Game-v1.1.0-for-DingooDingux.html
Dingux-GO is a port of GNU-Go 3.6 with updated graphical user interface. GNU-Go is an ASCII command line GO game running on MacOS X, Windows and many Unix systems.
Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it.
http://zx81.zx81.free.fr/serendipity/index.php?/archives/400-Dingux-GO-GO-Game-for-Dingux-v1.1.0.html
Coders might be interested in the recent Dingux toolchain… so here we go!
Release notes:
Compiled for MIPS32. Previous toolchain release was wrongly compiled again for MIPS I.
The whole system (libraries and executables) have been compiled with -O3.
Fixed MP3/OGG integer decoding in SDL_mixer.
http://www.dingux.com/2009/10/new-systemtoolchain.html