Category: GP2x
Meritous (26-01-2010)

Far below the surface of the planet is a secret. A place of limitless power. Those that seek to control such a utopia will soon bring an end to themselves.

Seeking an end to the troubles that plague him, PSI user MERIT journeys into the hallowed Orcus Dome in search of answers.

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Revolt Of The Binary Couriers (29-01-2010)

Revolt Of The Binary Couriers is a 2D turn based RPG with no real plot or narrative. You play as a robot and fight random monsters, collect boxes and occasionally encounter NPCs. There is no goal just grinding.

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Wizznic v0.5c

Wizznic is an implementation of the arcade-classic Puzznic, with an in-game editor.

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rRootage v1.0

rRootage is an open-source “bullet hell” abstract style shoot-’em-up written by Kenta Cho from Japan, ported to GP2x by Senor Quack.

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rRootage v1.0 (GP2x Game Port)

rRootage is an open-source “bullet hell” abstract style shoot-’em-up written by Kenta Cho from Japan, ported to GP2x by Senor Quack.

http://www.gp32x.com/board/index.php?/topic/52086-rrootage-for-gp2x-v1-0/

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Worminator 3 v0.2 (GP2x Game Port Source Code)

ParkyDR has released the GP2x source code for Worminator 3.

Worminator 3 is a sidescrolling action game. You play as The Worminator and fight your way through many levels of madness and mayhem. Worminator features nine unique weapons, visible character damage, full screen scrolling, sound and music, and much more!

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,46,2827

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Pandora Angst Coding Competition 2010 (GP2x misc)

This competition has been organised and prizes funded by members of the online GP32, GP2x, WIZ and DINGOO handheld console communities based on various international forums.

The competition was originally suggested on the GP32x.com forums after one member was feeling frustrated and anxious waiting for the pre-order of his Pandora handheld console and decided a fun distraction was in order.

Please contact codingcompetition @ googlemail.com if you would like to donate towards the total prize pool, you can donate as little or as much as you like. Also you can request to be an anonymous donor if you like.

If you would like to be considered as a judge please contact us at codingcompetition@googlemail.com.

If you would like to enter the competition please submit your entry using the online submission box. Also if you want to contribute a splash screen please email us. Splash screens should contain “2010 P.A.C.C February 9-29 2010” and our web address.

This competition was organised to reward and celebrate our scene’s coders and give them an opportunity to work on something they might enjoy doing rather than something “THAT I ACTUALLY LIKE AND CAN USE” as one selfish member stated. Also this competition is not intended to be a way “to shake down the community.”

Rules:

Entries to be submitted by using the online entry box no later than Sunday March 28 Midnight Greenwich time.

Entries will only be accepted for the following formats: GP32, GP2x, WIZ and DINGOO (Native or Dingux).

Entries will be accepted for other systems only if they benefit one of the above formats. For example development tools, video encoders, game makers etc that run on PC/Mac/Linux…

Already released software must have a substantial upgrade from previous releases to qualify for judging and must also contain a list of changes to the previous version.

Entries to contain a text file with the authors email, PayPal address, the name of the software and a brief description of the software. This file should be called “entry.txt”

Entries that are not stand alone software will have to include any libraries or files required to run. In special circumstances we will be flexible on this rule but clear instructions will have to be provided. In the case of interpreters and emulators copyrighted files should not be included.

Entries are not to be released to the public until after the contest has closed and winners announced. Private beta testing is of course allowed.

Entries that run on the units themselves will require a “2010 PACC” splash screen to be eligible for prizes. These splash screens will be downloadable from the competition webpage or you can make your own as long as it contains the following information: 2010 P.A.C.C February 9-29 2010. It also must contain the competition web address “http://webpoint-servers.com/pacc/” and any corporate sponsorship we pick up along the way. 😀

Entries in languages other than English will be accepted as long as sufficient English documentation is provided.

http://webpoint-servers.com/pacc/

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Time Frack 2D (07-02-2010) (GP2x Game)

ThatOtherPerson released Time Frack 2D for the GP2x.

Quote:

So I’m making a 2d platformer / shooter for GP2X with the ability to slow down and rewind time. Its sorta based on that other 3d game/demo/thing I did of the same name (which was a rip off of all the ideas of TimeShift which was in turn just somewhat a product of how cliche and common time controls have become… Hooray for derivative non originality!) minus one visual/spatial dimension. This one should hopefully reach a higher point of completion though and actually be something that can be called a game. Currently its far from done but the basic movement, shooting and time controls are functional. As I said it is being made primarily for GP2X (its actually being made primarily so that I have something to make primarily for GP2X lol) but there is and will be PC versions of it and I’ll probably port it over to Wii at some future point in time.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,30,2826

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Labyrinth (03-02-3010) (GP2x Game)

Labyrinth is a very simple maze game. The goal is to collect all the items within the maze, when all the items have been collected the exit will appear.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2825

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Meritous (26-01-2010) (GP2x Game Port)

Meritous is an action-adventure dungeon crawl game.

Changes:

26/01/2010: Fix for balmung sword and others artifacts bug.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2777

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