Category: GP2x
GPsquares (GP2x Game)

Akuma no Houkon rewrote his GPsquares from GP32 to GP2x.

The controls are simple:
On the Menu ‘X’ selects an option
In game ‘X’ + Direction captures a line. ‘Y’ Exits back to the menu.

http://gp32.indiedevs.com/GPSquares_GP2X.tar.gz

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2XRally v0.1 (GP2x Game Port)

This is a port of XRally (see http://www.linuxgames.com/xrally)

You control a blue car and collect yellow flags around a maze-like map, while avoiding the red cars. The blue car can use clouds of smoke through the maze. If a enemy touch any of these clouds, it stops for a while. The enemy cars can also crash one with the other, what gives you some extra time.

This game use the X server, which is included in the file and automatically installed (if not present)

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2195

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GP2xpectrum v1.4b3 (Spectrum emu for GP2x)

Metalbrain has released a bugfix version of GP2xpectrum.

Changes:

What’s new:
– Fixed loading of .SNA files that became broken in previous version
– Small optimizations

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1786

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Snake On Some Planes (Test) (GP2x Game)

Snake game with “Plane” backgrounds.

http://files-upload.com/270505/SnakeonSomePlanes.zip.html

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Extraterrestres v0.9 (GP2x)

Extraterrestres is now compatible with Firmware 2.0. In order to make it compatible, the author removed all music and soundroutines, which were the source of the problem.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2193

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GPFCE v0.4 (NES emu for GP2x)

GPFCE is a port of FCE Ultra, a NES/Famicom/FDS emulator.

Changes:
Lots of work on the asm core. Timing fixed for some instructions. Some missing undocumented instruction handlers added. Lots of tweaking to make it compatible with all that mapper code.
Completely new PicoDrive style menu added with most standard FCE Ultra and some additional options. Selector removed, ROM list is now built-in and only limited by available memory.
Merged in most of code from 0.98.1x versions. Only ppu/rendering and sound emulation code left from 0.81 (which is less accurate but much faster).
Default palette changed to one from later versions.
Fixed some alignment problems in MMC5 and some other mappers.
Some generic optimizations and code cleanup/refactoring.
The built-in NSF player fixed.
Authentic GameGenie support fixed.
FDS support fixed.
VS Unisystem support fixed.
Ingame saves fixed (not sure when they got broken).
Increased maximum sound volume.
Added Zapper emulation just for fun.
Added partial FCM movie support.
Fixed some memory leaks.
Fixed a bug which caused USB connection from GP2X menu to hang after using gpfce.
Software scaler added.
USB gamepad support added.
TV out fixed.
Documentation updated.

http://notaz.gp2x.de/releases/gpfce/gpfce_v04_r153.zip

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CACK (Beta 2) (GP2x misc)

CACK is (or will be) a constuction kit for crap little adventure games. Think Dizzy style gameplay (pick up object, use object etc) with Zelda style top down view. Beta 2 is just a release of the player (editor has not been started yet), but you can still use it to create games if you do not mind doing a bit of manual editing of xml and writing map data. Included in the zip are GP2x and windows binaries, and full source for building on linux.

http://www.sector808.org/wiki/cack:cack

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Cal2X v1.0 (GP2x Application)

Cal2X is a simple calculator providing sigma sum, drawing graph and more by Baek Jonghyeon.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2191

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GP2Xpectrum v1.4b2 (Spectrum emu for GP2x)

Metalbrain has released a new version of GP2Xpectrum an Spectrum emulator for the GP2x. “Artefact” problems and other things are fixed in this release.

http://www.gp32spain.com/foros/showthread.php?t=44016

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XIGON-X v1.0 (GP2x Game)

Glenn Cochrane aka Emuman came up with a new release of Xigon-X. You can get it from his page. Xigon-X is a 2d space shooter.

http://emumanslife.blogspot.com/

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