Anataus 4 is the fourth member of the Anataus-series, 3rd at the ABD’97 demo compo. Contains the famous ‘Love boat’ part.
The Giana’s Return team has released a brandnew video showing the game in action lasting about 10 minutes. It gives a proper overview of the status of the game.
Make sure to leave them feedback either in the blog or via Youtube.
Here is the Youtube link: https://www.youtube.com/watch?v=rNWDl9jZjwg
Boulders in five different colours are dropped from the top of the screen. Somewhere above halfway the playing field there is a wall which will stop boulders from falling any further. There are two holes in the wall through which the boulders will continue their way down.
You control the game in 2 ways:
* With the stick left & right you control the wall, moving the holes left and right. Any boulder which is inside one of the holes will also be moved.
* With the left & right shoulder buttons you move all boulders above the wall left or right (including the ones that didn’t even drop on top of the wall).
Points are scored only below the wall. If any 4 boulders in the same colour form a horizontal or vertical line or a block (2×2) they are removed and points are scored. A line scores more points than a block. Even falling blocks can be a part of a line or a block. Higher levels give more points.
A higher level means the boulders are falling faster and new boulders are also dropped faster.
The game is over if the playing field above or below the wall is – at any point – filled up to the top. It can also be stopped by pressing Start and Select simultaniously.
This is a recompilation of PocketSNES 6.4.3, to fix the problem with the sound being too low on F200.
X-Pired is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff…
X-pired is an action-puzzle game written in C using SDL, SDL_mixer, SDL_image and SDL_gfx libraries distributed under the terms of GNU GPL. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff…
Discussion: http://www.gp32x.com/board/index.php?act=ST&f=22&t=42528
Dynamate is a game originally made by Bjoern Kalzen and Jonas Norberg. It is a puzzle game where you have to try to remove colored pieces from the playfield by letting them collide with another specific colored piece. There are pieces that are stuck to the playfield, moveable pieces and special pieces like color changes, direction rotators, teleporters, …
The game can have upto 25 of custom OGG/MOD music files, has a built in level editor, support for TV out and external usb joysticks using the cradle!
Collect all coins in a limited time. Try not to touch the walls.
Mouth Trap is a remake of the STOS game. Includes a level editor.
Logoball is a very clever logic game about arrows and colors.