Category: GP2x
Added Mar 25, 2008, Under:
GP2x
Great news from GP2x developer ruckage:
Quote:
Hello everyone,
I’m pleased to announce the imminent arrival of my new game ‘Space Varments’ which is due to be released by this coming weekend. It’s a shooting game with the aim of reducing as many aliens as possible to bloody gibs all in name of getting a higher score. Although this was originally designed as an F200 only touch screen game I have since added in joystick support for those who don’t own an F200 (though it’s a lot more fun using the touch screen).
Features:
– 15 rounds of shooting action
– Lots of blood
– A final boss round against Big Momma alien.
– Did I mention lots of blood?
– Amazing music by Pat Ferguson
– Touchscreen and joypad support
– Really – there is loads of blood….
– High score table
Keep watching the news for when this is released and get ready to massacre the alien hordes.
http://www.gp32x.com/board/index.php?showtopic=41241&view=findpost&p=596368
Added Mar 25, 2008, Under:
GP2x
The guys at Giana’s Return are back with very interesting news:
Quote:
Earlier this morning (1am) [thUg] came up with a fixed tileset of World 1. It is looking a lot cleaner than the one we used before.
Some of you might think, why do you guys need to clean and detail pixel things?
It’s pretty easy to answer. The graphics are optimized for 320×200 pixel screens, this also keeps us the possibility open for a MS-DOS port. If we have “dirty” pixelgraphics and resize this to native solutions of other systems, things would look a bit rubbish. With this clean-pixel task we try to improve the quality for fullscreen stretching on any machine, while keeping the retro-style.
Due to the professional repixeling the amount of colors are also reduced a lot, which ensures we can save some RAM 😉 This might not be relevant for new systems, but we want to have this game running on many beautiful (retro) systems such as GP2x, Amiga AGA, Dreamcast, Playstation Portable, etc…
Also some gossip about Giana’s Return GP32: As our music is available as .xm this willl eat lots of CPU speed, it might be a special difficult task to manage this game on a GP32, which does not mean it will not happen. We are currently discussing what to do and if it’s possible at all. Our musician op3rator took the old MOD’s and improved them and added more channels, which turned out in 8 channel .xm’s. His base music is basically available as .xm only now (specially the new composed tracks) and we wont give him more work with “backcomposing” to .mod. So either we can get Giana’s jumping on a GP32 or not… the chances are 50:50.
Also there are still thoughts which platform we should support first. Initially we have thought about a GP2x release, but it’s unsure at this time, if this will really happen first. There are severall reasons for this… we will just track the homebrew scene, follow comments and behaviours of users and our decision will be positive for the “most helpful and thankful” community.
With today we are one stop closer and many more steps will follow. While the tileset adjusting is not fully done, we are working on many “minor” engine improvements – specially eyecandies. Our genious french coder is working very hard to get the bugtracker empty and add improvements, which should work out really well for the final product.
http://www.gianas-return.de/
Added Mar 24, 2008, Under:
GP2x
Nom by Hedelmae is a demo for GP2x, released at Breakpoint 2008.
http://pouet.net/prod.php?which=50110
Added Mar 22, 2008, Under:
GP2x
There are 2 particles systems, 2D and 3D. The 3D version uses Trenki fixed float and vector math lib.
In the archive, you will see the 2 versions with GP2X and Windows binary, sources codes + samples.
With 2500 particles:
– 3D system : 20 FPS
– 2D system : 60 FPS
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,38,2514
Added Mar 22, 2008, Under:
GP2x
Planet Hively is a “musicdisk” released for plenty of platforms, such as GP2x. A new binary pack has been released as of 21th March.
Official page of the creator group “IRIS” – http://www.irishq.dk/
http://www.hivelytracker.com/planethively/
Added Mar 21, 2008, Under:
GP2x
Planet Hively is a “musicdisk” released for plenty of platforms, such as GP2x.
Official page of the creator group “IRIS” – http://www.irishq.dk/
Release notes:
OK, there is a new GP2X port up (tested and definately working)
Also, AROS64 port up (untested)
Optimus: Damn. TBH, the guy doing all these ports doesn’t have a GP32 to test on, so if someone could grab the gp32 source and try and fix it that would be really helpful 🙂
http://www.pouet.net/prod.php?which=49931
Added Mar 20, 2008, Under:
GP2x
Blox is a puzzle game, where you need to move Sliders onto pads of the same colour (sounds exciting, doesn’t it?) With 100 puzzles, it should keep you busy for a while (there’s a puzzle editor too, for the creative types out there).
The game is played either with touchscreen (on F200) or D-Pad/buttons.
http://gp2x-emulation.dcemu.co.uk/b-lox-new-gp2x-game-98829.html
Added Mar 20, 2008, Under:
GP2x
Factor – A Game of Primes has been updated. The idea of the game is that you need to factor a very large number which is a multiple of the first 8 primes: 2, 3, 5, 7, 11, 13, 17, and 19.
Release notes:
I’ve finally polished Factor to where I want it. All new graphics, crash bugs gone (I hope!) saved high scores and an upgrade to Ultimate Fenix. If you enjoyed previous versions of Factor, hopefully this version is a bit more shiny. 🙂
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2494
Added Mar 20, 2008, Under:
GP2x
Albion GP2x has been updated, the files of the original PC-Version (v1.38) are still required. Read the included file “readme-GP2X.txt” for instructions.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2404
Added Mar 20, 2008, Under:
GP2x
Garden2x is a port of “Garden of Coloured Lights”. It’s a musical shoot-em-up influenced by rRootage, Radiant Silvergun and Rez.
Changes:
1) Stop crashing into trails
2) Fix slow down and add L/R as well as A
3) Resize weapons and background
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2499