Category: Android
Color Memory v1.1.0 (Android Game)

Color Memory is an Android game by Casse Croute Games. A grid appears with different color after a few seconds, it turns and at the bottom of it a block turns indicating the color to be found, you find the cases with same color in the grid use your Memoryto find him.

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EXEXE infinity v1.0.2 (Android Game)

EXEXE infinity by SevenStudio Gameworks is a simple shooting game, focused on surviving the enemies’ attack and gaining high scores. While the operation and the rules are quite simple, you can gain incredible high scores by our original scoring system.

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floopy v1.0 (Android Game)

floopy is an Android game by zumpdo. Help the bird flap and fly by guiding it to hoops. There are lots of birds to unlock.

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Bouncy Bob v1.43 (Android Game)

Bouncy Bob is a simple indie game with unique controls.

Bouncy Bob Launch Trailer
Watch this video on YouTube.

Become a funny gnome named Bouncy Bob and defeat an army of the undead in single player mode. When you master the unique controls invite a friend to kick some butt in local multiplayer mode. One of a kind game world is a combination of cartoon horror, German expressionism, light humor and doodle style. But it will not be a walk in the park! Lurking around are sharp spikes, grenades and flying blades. Oh and did we mention the bloodthirsty zombies?

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RetroArch v1.7.1 (Multiple Emus for Android)

RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. Starting with v1.3.6, RetroArch users can download compatible freeware content, such as the shareware release of Doom, right from the app.

List of included libretro cores:

NES: FCEU, Nestopia, QuickNES
SNES: PocketSNES, SNES9x-Next
GBC: Gambatte, TGB Dual
GBA: Meteor, VBA
Genesis / Sega CD: Genesis Plus
Saturn: Yabause (Very slow!)
Playstation: PCSX-ReARMed
Atari 2600: Stella
Chip8/16: Maxe
Arcade: iMAME4all, MAME078, Final Burn Alpha
Mednafen cores: PCE-Fast, WSwan, PSX
Natives: NXEngine (Cave Story), PrBoom (Doom)

Changes:

– 3DS: Now correctly reports amount of CPU cores.
– 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
– 3DS: Initial networking support, HTTP requests won’t work yet.
– 3DS: Now reports memory and battery state.
– AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
– CHEEVOS: Fix unofficial achievements not being loaded.
– CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
– CHEEVOS: Support Neo Geo Pocket.
– COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
– COMMON: Fix bug ‘Last item in a Playlist is ignored’.
– COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
– COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
– D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
– D3D9: Add menu support for MaterialUI/XMB.
– D3D10: Initial video driver implementation.
– D3D11: Initial video driver implementation.
– D3D11: SPIRV-Cross/slang shader support for D3D11.
– D3D12: Initial video driver implementation.
– DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
– INPUT: show friendly names when available under input binds and system information
– INPUT: show the config name when available under system information
– GUI: Allow changing menu font color.
– GUI: Menu visibility options for RGUI and MaterialUI.
– GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
– GUI/XMB: Add Monochrome Inverted icon theme.
– GUI/XMB: Allow changing menu scale to 200%.
– GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
– HAIKU: Restored port.
– KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
– GL: ignore hard gpu sync when fast-forwarding
– IOS10/11: Handle hardware keyboards and iCade controllers
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Spanish translation.
– NETPLAY: Add menu option to select different MITM (relay) server locations.
– OSX: Modify HID buttons detection algorithm.
– QB: Added –datarootdir.
– QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
– QB: Added –docdir.
– SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
– SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
– SOLARIS: Initial port.
– SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
– PS3: Enable Cheevos.
– PSP: Enable threading support through pthreads.
– SHADERS: SPIRV-Cross/slang shader support for D3D11.
– SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
– SUBSYSTEM: Subsystem saves now respect the save directory
– SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
– VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
– WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
– WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
– WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
– WIIU: Overlay support.
– WIIU: Transparency support in menu + overlays.
– WIIU: Increased stability during core switching.
– WIIU: Shader support.
– WIIU: Menu shader effects added (shaders).
– WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
– XBOX OG: Restored port.

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The Incredible Platformer v1.2 (Android Game)

The Incredible Platformer is an updated Android game from the Austrian developers at Impossibru. In this combination of physics machine puzzlers and traditional platformers, use the provided items to guide your player(s) safely from start to exit. This game is free, has no ingame advertising and you don’t have any ingame purchases as well and the Android version does not ask for any kind of permissions. It’s a totally 100% free game!

Changes:

– Optimize gameplay on tablet screens
– Improve levels and provide a smoother game experience

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Cytoid v1.3.1 (Android Game)

Cytoid by Tiger Tang is a rhythm game where you can create, share and play your own levels!

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yioFiller v1.01 (Android Game)

yioFiller by Yiotro is a simple strategy game. The goal is to capture more territory than your opponent. This game has simple rules but it has some tactical tricks.

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fMSX v5.2.2 (MSX emu for Android)

fMSX is an MSX home computer emulator. It will run software written for MSX, MSX2, and MSX2+ computers. Before running fMSX, make sure you place the following MSX system ROMs onto your SD card: MSX.ROM MSX2.ROM MSX2EXT.ROM DISK.ROM.

Changes:

* Added remaining time display during replay.
* Fixed replay rollover mechanism.
* Added shadow underneath the time display.
* Settings activity now uses black/white UI setting.
* Switched Settings to Material Design on Lollipop+.
* Fixed native crash when saving state.
* Fixed several other possible sources of native crashes.

This is a free, limited version of fMSX that may show ads and nag you to buy the full version. For the full, ad-free version, get fMSX Deluxe. Or, you can buy any one of the authors other emulators and the fMSX ads will stop.

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ColEm v4.2.4 (Coleco Vision emu for Android)

Marat Fayzullin updated his Coleco Vision emulator ColEm for Android devices.

Changes:

* Added remaining time display during replay.
* Fixed replay rollover mechanism.
* Added shadow underneath the time display.
* Settings activity now uses black/white UI setting.
* Switched Settings to Material Design on Lollipop+.

This is a free, limited version of ColEm that may show ads and nag you to buy the full version. For the latest, full, ad-free version, with better joystick, network play, and the ability to share your saved game play with other users, get ColEm Deluxe.

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