Image provided by: archive.gp2x.deNeglox released an eBook Reader for the GP2x.http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,1243
Image provided by: GP32SpainParkyDR has updated his port of Freedroid. It is a bit faster and got a better joystick handling.http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,1209
Image provided by: GP32xA600 released a port of REminiscence for the GP32.
REminiscence is a re-implementation of the engine used in the game Flashback made by Delphine Software and released in 1992.
Only the PC DOS versions are supported. The engine has been reported to work with english, french, german and spanish versions of the game.
Bjimba has ported lrzsz to the GP2x.
This is a port of lrzsz to the GP2X handheld. The intended use is for transferring files to and from the GP2X while connected via a USB-serial connection.
Image provided by: archive.gp2x.deThe file launcher Selector by Kounch has been updates. Changes:
Added turkish translation, thanks to techFreak from gp32 Extreme boards.
Image provided by: GP32SpainDjis released his shoot-em-up game EmeraldWings for the GP32.http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,1001
GNGNeo2x is a NeoGeo emulator for the GP2x and recieved an update. Thanks to GP32Spain/GP32x for the news.
It now supports Universal Bios and a KOF99-bug has been fixed.
A600 has released a first version of his MSX/MSX2 emulator for the GP2x.http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1236
poqa’ko = outpowered and heavily ill. Regular News-Service will return in a few days – poqa’ko/pdroms
ZodTTD has released another new update for his Playstation emulator. Release notes:
Speed increase due to figuring out how to still read and write to memory cards with faster timings of the psx’s”root counters”. Enough of a change in speeds of games that I released this as a new version. Speed increase in games where stretch blit occured. Reason? Well for 640×480 games, I scaled down by 2 with better code. And for games with resolution only slightly larger than the GP2X screen, I centered the screen and removed the edges. Also, for screens smallerthan the GP2X screensize, instead of stretching the screen, it leaves the resolution intact, not only making things look cleaner, but speeding that up as well. So see if it’s ok enough to live with. If not, let me know. Hopefully the timings didn’t screw stuff up, if they did, let me know and I’ll fix it. The B button now selects a game. Chose to do this by request. SELECT button now works! This means games like R-Types are playable! Yay! All blitting code except certain instances where stretch blit is required, is done in assembly, thanks to AntiPasta. Thanks AntiPasta! INCLUDES A SECOND VERSION OF V0.35: I included Unai’s”work in progress”GPU revisions in a seperate GPE file. Try it out and you should notice about 3 or more FPS in actual gameplay. Note that this version has a bug in a certain type of graphic routine so some graphical glitches will most likely occur. Once the bug is fixed it will be merged into the main release. This is more of a preview. Too busy to note all the minor changes. ;P