Image provided by: GP32xWoogal has just released Quake for the GP2x. It’s a port of the well-known FPS Game”Quake”. Thanks to GP32x for the news.
Ported by Woogal from gpQuake,which was ported from PocketQuake, which was ported from WinQuake.
Image provided by: GP32xWoogal has just released Quake for the GP2x. It’s a port of the well-known FPS Game”Quake”. Thanks to GP32x for the news.
Ported by Woogal from gpQuake,which was ported from PocketQuake, which was ported from WinQuake.
Hitofude is a remake of Polarium for the PSP. This version includes 10 levels. Thanks to psp-news for the news.http://bbs.pspwiki.to/up/
Image provided by: GP32xDustinreleased the Fenix Game Snake. Thanks to GP32x for the news.
Here is my first game, it’s pretty much just snake, but when you eat an apple it adds an obsticle to the screen.
Image provided by: GP32xDustin released Fifteen Sixteen Puzzle, a puzzel game written in Fenix. Thanks to GP32x for the news.
Right now you just try to get the numbers from 1-15 and then the blank piece. I’m thinking about adding a menu that lets you choose what order your trying to go for though. If anything doesn’t work or if you have any suggestions about the code please tell me.
Image provided by: chaosmachineChaosmachine released his Lua puzzel game”The Icarus Project”. It’s remake of a little know puzzle game called Daedalean Opus (aka Puzzle Road in Japan).
15 levels, each one more challenging than the last. High-Quality graphics, unique to each level. Music from Vivaldi, Bach, and Corelli, rendered in classic Chip-Tune style. Highly polished controls and menus. Automatic progress saving. Hours and hours of very addictive gameplay (You’ve been warned!).
Sonic Ring Snatch has been updated to version 1.1 and now adds sound. In fact this game is a modification of SlammerBall.http://www.dcemu.co.uk/vbulletin/showthread.php?t=13505
Image provided by: WraggsterAnonymousTipster has released a new game to the PSP community. Here are the release notes:
Well, this game has been a long time overdue, and I haven’t been able to put as much time as I would have liked into the graphical front as I’ve been concentrating on getting all the levels at the right difficulty. Gameplay comes first. The idea is that you’re driving a car, and have to either run through all the gates, or just get to the finish. Simple really… Hopefully you’ll enjoy this game once you get past the blocky models.
P.S. I’ve personally ensured all the levels are possible, just persevere and you’ll get them in the end
Image provided by: WraggsterA new version ofSlammerBall has been released. Changes in this release:
Added 2 more levels to the game Added an options screen Able to shut the background music off Able to change the game difficulty Added a high score function for each of the three difficulties Added animations to the ‘Game Over’ screen, as well as the ‘Level Complete’ screen Changed the background music Changed the graphics
A new version of Peldet, a telnet client for the PSP, has been released. Changes in this version:
Now uses a font i hand drew myself Now we have an 80×24 console with full ascii art characters. An initial Escape sequence has been added ( ^[H ) which is reset whole screen, this makes ascii starwars almost viewable, lol!!!! Few bug fixes and additions because of the new rendering code.
http://www.dcemu.co.uk/vbulletin/showthread.php?s=&threadid=13690
Alan Gerow’s has updated his text editing/reading application for the Nintendo DS. Here is what he have added :
I have finally gotten to a point where I am comfortable releasing v0.3 of TxtWriter. This version has intra-document editing, so you can edit and make changes at other points in the document other than the end. It also has a much spiffier user interface, and dialog boxes for confirmations and alerts. It has an updated extended keyboard and more use of the keys. TheF1 key now saves a file and F2 opens the file menu so that all operations, except for delete, can be done via the touch screen.