Category: Gameboy Advance
Powder (Build 107) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Leather helms will actually use the new leather helm icon. (Bunnyriffic)
Doors to special rooms will hopefully now be properly blocked so wandering monsters don’t wander through them.
Secret doors should no longer be giveaways in dark rooms by being the only lit wall.
Special overlay tile when creatures are on fire.
New special weapon, the earth hammer. (Ibson the Grey)
Creatures may teleport you to escape rather than always themselves.
Creatures will use wands of sleep to escape. (Derek S. Ray)
Creatures that are tame to someone other than yourself are described as followers rather than tame. (Derek S. Ray)
Picked up items always go to the end of your inventory rather than filling holes, hopefully making it easier to find items you just picked up. (Malte Helmert)
H’ruth is no longer impressed by you being surrounded by sleeping or paralysed enemies. (Robert Hamaker)
The charging of lightning rapiers is now proportional to the damage that would be done.
Tlosh will grant exotic armour skill. (R. Dan Henry)
Necromancer and Barbarian dress codes (R. Dan Henry)
When polyed into a grid bug you can move diagonally with the stylus, mouse, or the new Move command. (Michal Bielinski)
Flamestrike’s strength now is dependent on your favour with your current god. (Xaintrix)
Ghosts are no longer able to bypass the library’s locks.
You can make secret doors and hidden traps. (CYBER Aeon)
You can smash viewports. (Brendan)
Name generator has a hotkey so keyboard purists can use it. (Brendan)
Forgetting things no longer leaves the menu on screen.
When turning to stone or poisoned your apperance changes.
The final damage from poison is now applied before the you are cured message, leading to a less confusing apparent order of events. (Andrew Poandl)
Ibson the Grey tileset white and red dragons fixed. (Vladimir Stalin)

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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PocketNES (23-07-2008) (NES emu for GBA)

Dwedit has updated PocketNES, a NES emulator for Gameboy Advance.

Changes:

* Fixed games which do not initially have last rom page mapped into reset vector area
* Fixed compressed Bio Miracle Upa

http://www.dwedit.org/dwedit_board/viewtopic.php?id=409

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M-Dezign

M-Dezign by Greuh is an oldschool demo released at “Very Important Party 2008”.

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M-Dezign (GBA Demo)

M-Dezign by Greuh is an oldschool demo released at “Very Important Party 2008”.

http://www.pouet.net/prod.php?which=51038

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PocketNES (22-07-2008) (NES emu for GBA)

Dwedit has updated PocketNES, a NES emulator for Gameboy Advance.

Changes:

* Fixed critical bug in save system I accidentally introduced

http://www.dwedit.org/dwedit_board/viewtopic.php?id=409

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PocketNES (21-07-2008) (NES emu for GBA)

Dwedit has updated PocketNES, a NES emulator for Gameboy Advance.

Changes:

* Bugfixes to vertical scrolling change with screen off

http://www.dwedit.org/dwedit_board/viewtopic.php?id=409

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Beerbong (Final)

Beerbong is a Gameboy Advance demo released at Solskogen 2008.

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Beerbong (GBA Demo)

Fresh from Solskogen 2008 comes this Gameboy Advance demo release called Beerbong.

http://www.pouet.net/prod.php?which=51023

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NGP Advance v0.1

NeoGeo Pocket Color emu for GBA.

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NEO Summer Coding Contest 2008 (GBA misc)

The Neo-Guys are holding another Summer Coding Competition. Deadline is 20th August 2008. Systems permitted are GBA, NDS and PSP.

Quote:

The rules of NEO Spring coding contest 2008:

[1] All original entries will get +5 “original score ” , but the second entry (same project from last contest but improved, and just enter one more time again ) will don’t get any “original score” in this contest.

[2] With this contest we will keep to use the new judge way still — everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the “TOP REVIEWER” sample — http://www.neoflash.com/forum/index.php/board,108.0.html

We will keep the new award — “NEO TOP REVIEWER” too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top “NEO Professional Reviewer” will get our prize.

[3] The No.1 winner from last Neo contest can’t use their same project (even it has updated a lot) to enter this contest again.

[4] You can enter the PSP/NDS/GBA’s GAME contest and APP contest at the same time, without any limit.

[5] You must put the splash screen of “NEO Summer coding contest 2008” to your production.

[6] If your production have enter other contest before, you can enter this NEO contest still.

[7] If your project can support NEO Motion function, then you will get +5 “Motion Score”.

[8] You don’t need public your source code, but if you can PM to us for refer will be welcome.

The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.

The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.

The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.

The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.

The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.

Thanks to http://www.dcemu.co.uk for the news.

http://www.neoflash.com/forum/index.php/topic,5206.0.html

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