Category: Gameboy Advance

NGPAdvance v0.3 (NGPC emu for GBA)

FluBBa released a new version of his NeoGeo Pocket Color emulator for GBA.

Changes:

– Fixed copy protection in “Metal Slug 2” (SNK logo in VRAM).
– Fixed control problem in “Rockman Battle & Fighters” (MIRR opcode).
– Fixed background glitch in “Memories of Pure” (HCount register).
– Fixed problems with DMA probably affecting many games.

http://www.ndsretro.com/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Pocket Raider v1.0.1

Pocket Raider was inspired by Will Wright’s ‘Raid on Bungling Bay’ (1984). This game has 9+ levels, each 88+ screens in size. You fly an Airship whose mission is to bomb all enemy Gun Turrets, Speed Boats, Tanks and Buildings to complete each mission progressing through the enemies backbone of bases, factories and finally their command center.

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Pocket Raider v1.0.1 (GBA Game)

Pocket Raider was inspired by Will Wright’s ‘Raid on Bungling Bay’ (1984). This game has 9+ levels, each 88+ screens in size. You fly an Airship whose mission is to bomb all enemy Gun Turrets, Speed Boats, Tanks and Buildings to complete each mission progressing through the enemies backbone of bases, factories and finally their command center.

http://www.gbadev.org/demos.php?showinfo=1368

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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NGPAdvance v0.2 (NGPC emu for GBA)

FluBBa released a new version of his NeoGeo Pocket Color emulator for GBA.

Changes:

* Added speedhacks for a lot of games.
* Added emulation of batteries & sub battery.
* Added RTC alarm.
* Added power button (SELECT).
* Added D button (R) (check Doko Demo Mahjong).
* Fixed a couple of cpu bugs affecting Metal Slug 1 and a couple of other games.

Thanks to www.tehskeen.com for the news.

http://www.ndsretro.com/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Pocket Commander v1.0.0

Pocket Commander was inspired by the groundbreaking game ‘Modem Wars’ by Dan Bunten (1988).

Your goal is to win. Knock out your opponent’s commander, which is the brains of the operation. No brains, no operation. A commander is knocked out when its energy level goes to zero as a result of enemy attack. You’ll use your robots and your commander’s weapons to accomplish this.

This GBA version has been coded by John Reder.

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