Category: Gameboy Advance

Negative Space

Negative Space is a homebrew puzzle/platform game for the NDS, based on the concept of negative space.

The whole game contains only two colors: black and white. The player controls two ‘blob’ characters: the white blob moves in the black space, and the black blob in the white space. That’s why, empty space for one blob represents solid ground and walls for the other.

The aim of the game is for each blob to capture its corresponding flag. In order to do so, the player can draw directly on the touch screen in black or white and thus modify the levels and create new paths and platforms. But keep in mind that a new path for one blob means new walls for the other!

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Goomba Paletted v2.35

Goomba is a Gameboy emulator for the Gameboy Advance. Beyond the advantage of being able to store many games on one cart, Goomba also includes save states and customizable borders. At least, Kuwanger’s fork does. Also available are many palettes, along with the ability to make your own. This feature has lead to the creation of a small gallery, for your viewing pleasure, see http://kuwanger.net/gallery/

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Negative Space (28-12-2008) (GBA Game)

Negative Space is a homebrew puzzle/platform game for the Nintendo DS based on the concept of negative space and originally developed by Mia.

Gener Gabasa is having the pleasure to honour us with a Gameboy Advance port of it. Enjoy!

Quote:

Here is my GBA port of MIA’s original Nintendo DS masterpiece, the Negative Space!

Thanks to www.nintendomax.com for the news.

http://www.gbadev.org/demos.php?showinfo=1370

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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AGBMidi v1.0a (GBA Application)

AikenToAki released AGBMidi, it’s a MIDI player for GameBoy Advance.

Quote:

I’ve “officially” finished AGBMidi 1.0a.
AGBMidi is a MIDI player targeted at the GBA.
32 channels, 128 volume setting, 4 song players.
Check the “readme” file for more information.

Thanks to www.nintendomax.com for the news.

http://www.gbadev.org/demos.php?showinfo=1369

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Drunken Coders Winter Contest 2008 (GBA misc)

There is just about one month left for the current Drunken Coders coding competition. Enough time to get something started 😉

Read on:

Just a friendly reminder that one month remains until the 2008 compo deadline has expired.

Its looking like winner take all for the Wii compo as the prize pool has leveled out at about the $100 mark.

The DS/GBA side, however, have exceeded last years cash prize pool and hovers at nearly $850. $425 for a first place finish is a pretty good haul for our friendly little competition.

On the off chance people have a few dollars to spare around the holliday season let’s see if we can raise the last $60 and put the combined prize total to $1000.

http://www.drunkencoders.com/compo/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Gianas Return WIP (09-12-2008) (GBA Game)

Here are some more Giana’s Return work in progress news, this time regarding the Gameboy Advance version.

Quote:

It’s pretty amazing what Widdy did with his “study”. Giana’s Return GBA is already pretty far.

For now the GBA version does the following:
* Tile collision
* Supports all three jump types and Giana is walking (animated)
* Background
* Plays music in the background

http://www.gianas-return.de/?p=247

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Gravity Ball Advance

Gravity Ball Advance is a game where you fight gravity and avoid objects such as walls. There are a total of 9 levels with different environments such as reverse gravity, space, fans, and switches and three difficulty levels to choose from. At the end of every third level there is a boss you must defeat.

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Gravity Ball (GBA Game)

Gravity Ball Advance is a game where you fight gravity and avoid objects such as walls. There are a total of 9 levels with different environments such as reverse gravity, space, fans, and switches and three difficulty levels to choose from. At the end of every third level there is a boss you must defeat.

http://forum.gbadev.org/viewtopic.php?t=16236

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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