Category: Gameboy Advance
Negative Space is a homebrew puzzle/platform game for the Nintendo DS based on the concept of negative space and originally developed by Mia.
Gener Gabasa is having the pleasure to honour us with a Gameboy Advance port of it. Enjoy!
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Here is my GBA port of MIA’s original Nintendo DS masterpiece, the Negative Space!
Thanks to www.nintendomax.com for the news.
http://www.gbadev.org/demos.php?showinfo=1370
AikenToAki released AGBMidi, it’s a MIDI player for GameBoy Advance.
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I’ve “officially” finished AGBMidi 1.0a.
AGBMidi is a MIDI player targeted at the GBA.
32 channels, 128 volume setting, 4 song players.
Check the “readme” file for more information.
Thanks to www.nintendomax.com for the news.
http://www.gbadev.org/demos.php?showinfo=1369
There is just about one month left for the current Drunken Coders coding competition. Enough time to get something started 😉
Read on:
Just a friendly reminder that one month remains until the 2008 compo deadline has expired.
Its looking like winner take all for the Wii compo as the prize pool has leveled out at about the $100 mark.
The DS/GBA side, however, have exceeded last years cash prize pool and hovers at nearly $850. $425 for a first place finish is a pretty good haul for our friendly little competition.
On the off chance people have a few dollars to spare around the holliday season let’s see if we can raise the last $60 and put the combined prize total to $1000.
http://www.drunkencoders.com/compo/
devkitARM is a complete toolchain to allow development on various systems, such as for DS, GBA and GP32.
Full release notes here: http://www.devkitpro.org/devkitarm/devkitarm-libgba-libnds-libfat-dswifi-and-a-big-surprise/
http://www.devkitpro.org/
Here are some more Giana’s Return work in progress news, this time regarding the Gameboy Advance version.
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It’s pretty amazing what Widdy did with his “study”. Giana’s Return GBA is already pretty far.
For now the GBA version does the following:
* Tile collision
* Supports all three jump types and Giana is walking (animated)
* Background
* Plays music in the background
http://www.gianas-return.de/?p=247
Gravity Ball Advance is a game where you fight gravity and avoid objects such as walls. There are a total of 9 levels with different environments such as reverse gravity, space, fans, and switches and three difficulty levels to choose from. At the end of every third level there is a boss you must defeat.
Gravity Ball Advance is a game where you fight gravity and avoid objects such as walls. There are a total of 9 levels with different environments such as reverse gravity, space, fans, and switches and three difficulty levels to choose from. At the end of every third level there is a boss you must defeat.
http://forum.gbadev.org/viewtopic.php?t=16236
Try to get (and keep) the speedbar full. There’s no points or winning to this game. It’s just a simple demonstration of the 2D and input interface in Bricks-OS.
Try to get (and keep) the speedbar full. There’s no points or winning to this game. It’s just a simple demonstration of the 2D and input interface in Bricks-OS.
http://bricks-os.org/index.php?page=download
News from the Giana’s Return Team…
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Widdy ( http://www.widdy.de ) a smart guy from Bavaria / Germany and member of a bunch of demogroups has started to conduct a study if a GBA version of Giana’s Return would be doable and to all our surprise the chance is pretty high.
He already has a platform engine which is highly adjusted to the GBA hardware so he just needs to push in the Giana’s Return elements and also the appropriated stuff around.
As the GBA is tile wise limited in color, he has to repixel few parts. The music we use for Giana’s Return is .XM, which can’t be handled on a GBA without too much CPU use, BUT am-fm, our new music support guy will rearrange things, so even .MOD’s will sound fine.
Let’s see how this GBA attempt will end!
http://www.gianas-return.de/?p=225