Category: Gameboy Advance
Powder (Build 110) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
>string.h< is the correct header. (Joe B) Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B) Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert) Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01) If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear) When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul) "You stop over concerns of your safety." now has an r in concerns. (eilu) Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed. Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar) You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1) Weapons have the e in them when you forget the dual wield skill. (Joe B) Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar. The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

By with 0 comments
Match It v0.1c

Match It is a puzzle game for Gameboy Advance by Avelino Herrera Morales.

By with 0 comments
AGBMidi v1.0a

AGBMidi is a MIDI player targeted at the GBA – 32 channels, 128 volume setting, 4 song players.

By with 0 comments
TailGunner GBA v1.0

TailGunner GBA is a remake of the old Arcade classic with the same name. This remake has been coded by Gener Gabasa, using Visual HAM 2.80.

By with 0 comments
TailGunner GBA v1.0 (GBA Game)

TailGunner GBA is a remake of the old Arcade classic with the same name. This remake has been coded by Gener Gabasa, using Visual HAM 2.80.

http://genergabasa.php0h.com/

By with 0 comments
Shapes GBA v1.0 (GBA Game)

Shapes is a Bejeweled clone for GBA by Gener Gabasa, using Visual HAM 2.80.

http://genergabasa.php0h.com/

By with 0 comments
Shapes GBA v1.0

Shapes is a Bejeweled clone for GBA by Gener Gabasa, using Visual HAM 2.80.

By with 0 comments
Negative Space

Negative Space is a homebrew puzzle/platform game for the NDS, based on the concept of negative space.

The whole game contains only two colors: black and white. The player controls two ‘blob’ characters: the white blob moves in the black space, and the black blob in the white space. That’s why, empty space for one blob represents solid ground and walls for the other.

The aim of the game is for each blob to capture its corresponding flag. In order to do so, the player can draw directly on the touch screen in black or white and thus modify the levels and create new paths and platforms. But keep in mind that a new path for one blob means new walls for the other!

By with 0 comments
Goomba Paletted v2.35

Goomba is a Gameboy emulator for the Gameboy Advance. Beyond the advantage of being able to store many games on one cart, Goomba also includes save states and customizable borders. At least, Kuwanger’s fork does. Also available are many palettes, along with the ability to make your own. This feature has lead to the creation of a small gallery, for your viewing pleasure, see http://kuwanger.net/gallery/

By with 0 comments
Negative Space (28-12-2008) (GBA Game)

Negative Space is a homebrew puzzle/platform game for the Nintendo DS based on the concept of negative space and originally developed by Mia.

Gener Gabasa is having the pleasure to honour us with a Gameboy Advance port of it. Enjoy!

Quote:

Here is my GBA port of MIA’s original Nintendo DS masterpiece, the Negative Space!

Thanks to www.nintendomax.com for the news.

http://www.gbadev.org/demos.php?showinfo=1370

By with 0 comments