Category: Gameboy Advance

Hively Player Advance (GBA Musicdisk)

up rough ( http://www.uprough.net/117-hively-player-advance ) just released “Hively Player Advance” for Gameboy Advance.

There can’t be enough musicdisks for consoles or handhelds, so it’s always a pleasure to see a new one, even for systems with a nowadays low release rate.

http://www.pouet.net/prod.php?which=52450

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Vincent In The Ice Caves

You won a wellness holiday is the ice caves of the alps. Sounds great? It was, until the evil snowman zombies took over the whole resort (after all, the glacier is their realm, so why not?).

You were captured in your ice-suite after having a shower, but fortunately they let you have your turbo hair-dryer (as useful for snowmen as a flamethrower for humen). This is your only chance! Use your hair dryer as a weapon and try to overcome the guards and security measures of the snowmen to fight your way out of the ice-labyrinth.

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Vincent (GBA Game)

You won a wellness holiday is the ice caves of the alps. Sounds great? It was, until the evil snowman zombies took over the whole resort.

You were captured in your ice-suite after having a shower, but fortunately they let you have your turbo hair-dryer (as useful for snowmen as a flamethrower for humen). This is your only chance! Use your hair dryer as a weapon and try to overcome the guards and security measures of the snowmen to fight your way out of the ice-labyrinth.

http://www.drunkencoders.com/compo/index.php?page=entries

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Powder (Build 110) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
>string.h< is the correct header. (Joe B) Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B) Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert) Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01) If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear) When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul) "You stop over concerns of your safety." now has an r in concerns. (eilu) Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed. Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar) You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1) Weapons have the e in them when you forget the dual wield skill. (Joe B) Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar. The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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