Category: Gameboy Advance
Numchuck and the Conquest of Color (GBA Game)

Numchuck and the Conquest of Color is a platformer with a dynamic color palette. You play a magical, colorful forest creature, Numchuck, who awakens one day to find his entire world has been drained of color by the cold-hearted creatures of the north. Numchuck is tasked with color-changing his enemies by painting them with one swipe of his magical paintbrush tail, and eventually restoring color to his land. With each enemy you paint, and each fruit you collect, color is gradually restored do the monochrome world.

Further release notes from Eric:

Ok, so I’ve been sitting on a one-level game demo I developed (with the help of a very talented programmer, Tim Sorrels) in 2005, and I figured since the DSi was about to delete which did away with the GBA slot, I better go ahead and release it to the homebrew public while the format is still fairly relevant. 😉 Admittedly there are a few bugs and the difficulty is substantial for this level and the gameplay could use some work, so forgive me- this was my first attempt at game development! But hey, I’m proud of the end result 😉

http://forum.gbadev.org/viewtopic.php?t=16572

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PocketNES (27-03-2009) (NES emu for GBA)

Dwedit has updated PocketNES, a NES emulator for Gameboy Advance.

Changes:

This is a new version which supports multiple copies of the key handling code present in Goomba Color.

http://www.dwedit.org/dwedit_board/viewtopic.php?id=463

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SonSon GBA v0.1 (SonSon Arcade emu for GBA)

FluBBa released a first version of his SonSon arcade emulator for Gameboy Advance. It has been mainly done to test out his M6809 CPU emulator. Pretty much everything works except sound.

Thanks to http://www.dcemu.co.uk for the news.

http://www.ndsretro.com/

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Runes

Runes are little stones that have been used to look into the future since the dark ages. Each rune has it’s own name, and it’s own meaning. There are 25 runes – each was once a letter in an ancient Germanic alphabet. This program does all the reading of the stones for you. All you have to do is follow the messages that appear onscreen.

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Mode0 3D
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devkitARM (Release 25) (GBA misc)

devkitARM release 25 updates newlib to 1.17.0, gcc to 4.3.3 and adds some minor fixes to the included tools.

http://www.devkitpro.org/devkitarm/devkitarm-release-25/

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libgba (22-02-2009) (GBA misc)

This is a maintenance release for libgba which adds consoleDemoInit similar to the libnds function, adds a missing file for supercard IO support and corrects the function signatures in the stdio support for the latest toolchain updates.

http://www.devkitpro.org/libgba/libgba-20090222/

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maxmod v1.0.3 (GBA misc)

maxmod, the DS/GBA sound library has been updated to version 1.0.3 with fixes for sound effect and streaming code.

http://www.devkitpro.org/maxmod/maxmod-103-release/

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NEO Spring Coding Contest 2009 (GBA misc)

The guys behind the Neoflash devices are having another competition. You can enter games and / or applications for Gameboy Advance, Nintendo DS and PSP. Deadline is March 20th 2009!

Good luck guys!

http://www.neoflash.com/forum/index.php/topic,5484.0.html

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Impact v0.6 (GBA Game)

Impact is a shooter game for Gameboy Advance written by Gener Gabasa.

The game was almost lost in cyber space and the download on the author page ( http://genergabasa.php0h.com/ ) is also not fixed yet. Luckily Gener has sent the archive of this game to us for integration into the PDRoms Archive, where it is available for everyone.

http://pdroms.de/files/1993/

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