Category: Gameboy Advance

Goomba Color (21-04-2008) (GBC emu for GBA)

Goomba Color is a GBC emulator written for the GBA. Even though the GBA usually natively plays GBC games, Goomba Color provides the convenience to run multiple games from a flash cartridge, and also runs on the Nintendo DS and Game Boy Micro.

Release notes:

This is Goomba Color with Asaki’s extra palettes (seen in this thread: http://boards.pocketheaven.com/viewtopic.php?t=6910 )

Thanks to http://www.dcemu.co.uk for the news.

http://www.dwedit.org/dwedit_board/viewtopic.php?id=469

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Goomba Paletted v2.34 (GB emu for GBA)

Goomba is a Gameboy emulator for the Gameboy Advance. Beyond the advantage of being able to store many games on one cart, Goomba also includes save states and customizable borders. At least, Kuwanger’s fork does. Also available are many palettes, along with the ability to make your own. This feature has lead to the creation of a small gallery, for your viewing pleasure, see http://kuwanger.net/gallery/

Release notes:

Goomba Paletted v2.34 – 2009-04-20 – Support appending palettes to goomba.gba

http://kuwanger.net/gba/goomba/

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Goomba Paletted v2.33 (GB emu for GBA)

Goomba is a Gameboy emulator for the Gameboy Advance. Beyond the advantage of being able to store many games on one cart, Goomba also includes save states and customizable borders. At least, Kuwanger’s fork does. Also available are many palettes, along with the ability to make your own. This feature has lead to the creation of a small gallery, for your viewing pleasure, see http://kuwanger.net/gallery/

Release notes:

Goomba Paletted v2.33 – 2009-04-18/2009-04-19 – Incorporated palettes from Asaki, Dwedit, fixed a possible save state corruption bug, and added a nice palette name viewer

http://kuwanger.net/gba/goomba/

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PDRoms Coding Competition v4.01 – Reminder 1 (GBA misc)

For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There is still plenty of time to get things going!

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

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Unofficial Super Goomba v2.3 (GBC emu for GBA)

Asaki has compiled an unofficial version of Goomba a Nintendo Gameboy Mono/Color emulator for the Gameboy Advance. This unofficial version features 32 custom color palettes from the Super Gameboy. The Super Gameboy was an adapter for the Super NES that allowed you to play Gameboy Mono/Color games.

Thanks to http://www.tehskeen.com for the news and newstext (yes, sometime we at PDRoms are lazy and can’t write our own news 🙂 – The main source seems to be http://www.nintendomax.com/index.php?topic_id=9884

http://www.pocketheaven.com/boards/viewtopic.php?t=6910

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MSXAdvance v0.4 (MSX emu for GBA)

MSXAdvance is an MSX emulator for Gameboy Advance coded by FluBBa.

Changes:

*Fixed timing of HALT instruction.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised CPI, CPD, CPIR & CPDR opcodes.

http://www.ndsretro.com/

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Cologne v0.8 (Coleco Vision emu for GBA)

Cologne is a Coleco Vision emulator for Gameboy Advance coded by FluBBa.

Changes:

*Fixed initializing of all CPU regs on reset.
*Fixed timing of HALT instruction.
*Fixed pushing and poping of AF register (BC Quest for Tires II).
*Optimised tile rendering.
*Optimised all Z80 memory reads, one instruction and cycle shorter.
*Optimised DAA opcode.
*Optimised DEC opcodes.
*Optimised SBC A/HL opcode.
*Optimised one of the SRA opcodes.
*Optimised CPI, CPD, CPIR & CPDR opcodes.

Thanks to http://www.tehskeen.com for the news.

http://www.ndsretro.com/

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Blending Demo (04-04-2009)

This demo was written to demonstrate how easy it is to utilize the DS’s hardware blending and create impressive effects with no effort. In this demo, the witch is flying in the sky, and whenever she’s hovering between the moon, she turns black, because the light from the moon illusions it as such.

The demo is composed of 2 backgrounds and a sprite. the sprite is set to blend with the first background (the moon) with 0 blending, resulting the black color.

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Blending Demo (GBA Techdemo)

LiraNuna who was quite active two years ago, has released a small technical demo called “Blending Demo”.

This demo was written to demonstrate how easy it is to utilize the DS’s hardware blending and create impressive effects with no effort. In this demo, the witch is flying in the sky, and whenever she’s hovering between the moon, she turns black, because the light from the moon illusions it as such.

The demo is composed of 2 backgrounds and a sprite. The sprite is set to blend with the first background (the moon) with 0 blending, resulting the black color.

Thanks to Sir Brakken VI of http://www.tehskeen.com for this excellent news hint.

http://www.liranuna.com/nds-blending-demo/

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